Okay, might as well try my luck here. Trying to make a skill that uses the default crossbow as an atttack animation using states. How off the mark am I here? <setup action> add state 14: user </setup action> <target action> motion attack:user </target action> <finish action> remove state 14: user </finish action> Thats the Skill, following is the state: <weapon motion: missile> <weapon Image: 08> Am I completely wrong or am I missing something obvious? This just gets me an error.