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Putting it in the effect box means action effect is what is calling it.
So how could I make it happen at the beginning before the spell is initiated? I already tried calling the event from the Note box, but it hasn't worked. Maybe I don't have the tags right.Putting it in the effect box means action effect is what is calling it.
<target action>
opacity user: 25%, 10
wait for opacity
add state 12: user, show
</target action>
if user.isbattler.row(2)
motion swing: user, no weapon
wait: 10
animation 125: target
else
<target action>
if user.actorId() == 6
motion evade: user
jump user: 50%, 30
move user: target, base, 30
wait for movement
motion swing: user
wait: 10
motion attack: user
wait for animation
action effect
else
motion evade: user
jump user: 50%, 30
move user: target, base, 30
wait for movement
motion attack: user
wait: 10
animation 6: target
action effect
end
</target action>
TypeError: undefined is not a function
ACTION SEQUENCE IF CONDITION ERROR
user.actorId() == 6
TypeError: undefined is not a function {stack: (...), message: "undefined is not a function"}