Okay, so it seems that each weapon's side-view is entirely defined by three images, the same images used for all three attack types. The only difference I can find is subtle differences in the way the actors' hands move. I know there are ways to code changes to the side-view weapon type, so the only way I can think of would be to make new image sets for swing/thrust and change the displayed weapon when you need to use the non-default movement. There very well may be an easier way, but this is the best I can come up with. As I said earlier, I've done very little with the different attack motions.