- Joined
- Dec 7, 2014
- Messages
- 631
- Reaction score
- 951
- First Language
- English
- Primarily Uses
- RMMZ
One of my action sequences always ends with the character doing a skill motion after the sequence even though I don't have one at the end of it.
Here 's my action sequence
<Whole Action>
camera focus: user
zoom: 150%, 40
MOTION Spell: USER
animation 145: user
common event: 16
wait for animation
action effect
opacity not focus: 0, 20
wait for opacity
opacity user: 0%, 5
move user: target, back, 5
animation 10: target
wait for opacity
opacity user: 100%, 5
wait for opacity
motion attack: user
opacity not focus: 0, 20
wait for opacity
opacity user: 0%, 5
wait: 20
move user: target, front, 5
animation 147: target
action effect
wait for opacity
opacity user: 100%, 5
wait for opacity
motion skill: user
wait: 20
opacity not focus: 0, 20
wait for opacity
opacity user: 0%, 5
move user: target, back, 5
animation 10: target
action effect
wait for opacity
opacity user: 100%, 5
wait for opacity
motion attack: user
opacity not focus: 0, 20
wait for opacity
opacity user: 0%, 5
opacity user: 100%, 5
wait for opacity
wait: 20
face user: target
animation 148: target
action effect
float target: 100%, 15
float user: 100, 15
wait:120
float target: 0%, 7
float user: 0%, 7
wait for float
motion skill: user
action effect
animation 145: target
common event: 17
zoom: 100%, 30
motion wait: user
DEATH BREAK
WAIT: 8
immortal: targets, true
</Whole Action>
Here 's my action sequence
<Whole Action>
camera focus: user
zoom: 150%, 40
MOTION Spell: USER
animation 145: user
common event: 16
wait for animation
action effect
opacity not focus: 0, 20
wait for opacity
opacity user: 0%, 5
move user: target, back, 5
animation 10: target
wait for opacity
opacity user: 100%, 5
wait for opacity
motion attack: user
opacity not focus: 0, 20
wait for opacity
opacity user: 0%, 5
wait: 20
move user: target, front, 5
animation 147: target
action effect
wait for opacity
opacity user: 100%, 5
wait for opacity
motion skill: user
wait: 20
opacity not focus: 0, 20
wait for opacity
opacity user: 0%, 5
move user: target, back, 5
animation 10: target
action effect
wait for opacity
opacity user: 100%, 5
wait for opacity
motion attack: user
opacity not focus: 0, 20
wait for opacity
opacity user: 0%, 5
opacity user: 100%, 5
wait for opacity
wait: 20
face user: target
animation 148: target
action effect
float target: 100%, 15
float user: 100, 15
wait:120
float target: 0%, 7
float user: 0%, 7
wait for float
motion skill: user
action effect
animation 145: target
common event: 17
zoom: 100%, 30
motion wait: user
DEATH BREAK
WAIT: 8
immortal: targets, true
</Whole Action>