Tsukihime

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This is the only event on my map (so far). It does everything it is supposed to do, except the player character starts up in the upperleft corner and moves to starting position after a few seconds, and I can't get the menu to call up. Any/all help would be/is greatly appreciated.
It seems like if you try to execute those two lines immediately, it doesn't work.


If you use an auto-run, it works.


I'm not sure why the parallel doesn't work though, but I don't think that would be a normal way to use the plugin anyways for me to warrant a fix.
 

Sausage_Boi

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Oh thanks for the quick response, but when I use that script call, it just sends it into a loop. And it makes the screen all black with some white dots at equal placement from each other.

helpme.png


Originally, I had changed the event to self-switch to a new page, and run the menu call, but then it was just an infinite loop of showing splash screen, then showing this for half a second before going back to the splash screen
 

Tsukihime

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Your starting position shouldn't be the pre-title map.


Or at least, that's how I intended it to be used anyways: you would have your regular starting position, and then in the plugin options you specify the map to use as the pre-title map.
 
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Sausage_Boi

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Thank you very much. I wish I could better express my gratitude, but thank you for your help. I keep running into troubles. I moved the starting position to its original place, and that fixed the infinite loop. lol. however, I don't know what i am doing wrong, but whether I break the script call into 2 separate instances or keep it as one, the 'New Game' menu is never called up. I want to have an animated scene via events with a menu that comes up some where during it, (or at the beginning) and you can either finish watching it play out or start a game. Is this possible? or should I have it be a cutscreen before going to the title screen?

here is an example of my event:

hmmm.png


Like I said, I tried the 'new game' call as 1 script call, also, and then i split it into 2 as above.

Thank you for your quick responses, I know you're busy and I am very grateful for your assistance.
 

Tsukihime

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This would be an eventing exercise for the most part, and is one of the drawbacks to this plugin: it doesn't set up animations automatically for you whereas other plugins have all of the animations built-in (except they're usually hardcoded with some options)


Aynways so let's say you wanted to create a choice selection with some evented animation playing in the background.


How would you do that?


The easiest way would be to create two parallel processes: one of them is for your animation playing, while the other handles player selection.


Here's just something rough I put together for illustration.


https://twitter.com/HimeWorks/status/669391512178958336


Here's how it looks:


https://twitter.com/HimeWorks/status/669393440870895616


The script calls that you made would be placed under the appropriate choices, because they are the actual commands themselves.


This is how I typically handle animations in cut-scenes.


I will put together a series on how to create more complex evented title scenes at a later date.
 
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Sausage_Boi

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Hello! I got everything working, and it was doing its thing. Then I added some event pages and switches, and when I test I get this error:

afjflf.png


could it be caused by me adding extra event pages? 
 

Ghost of Christmas Kloe

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I assume this is either problems from another script (TilesetNames seems un-related animated battle)

My only other guess is maybe another plugins are trying to pick a battleback based on tiles and this plugin has a problem with that? Maybe?
 

Sausage_Boi

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This is literally the only plugin I am using. It was working fine last night. (I am pretty sure I tested 'new game', but I was kind of tired...) then I added a parallel process to create an animated title screen and it stopped functioning...

I stripped out all of the events and it works again...Trying to add them in individually and see what happens.

Edit: Found the problem. I am using an event that uses an image from the Tileset I am using for the map. I don't know why it is throwing out that error, but I am thinking if I take the tiles I want and add them to a character sheet, it will fix the problem. I'll make another edit in a few minutes when I know if it worked or not.

EDIT2: Works just fine as long as I am not using a tileset for event images. Not sure why, but it's a simple fix. Thanks for the script, Hime, AND all your help setting it up!
 
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Tsukihime

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This is literally the only plugin I am using. It was working fine last night. (I am pretty sure I tested 'new game', but I was kind of tired...) then I added a parallel process to create an animated title screen and it stopped functioning...


I stripped out all of the events and it works again...Trying to add them in individually and see what happens.


Edit: Found the problem. I am using an event that uses an image from the Tileset I am using for the map. I don't know why it is throwing out that error, but I am thinking if I take the tiles I want and add them to a character sheet, it will fix the problem. I'll make another edit in a few minutes when I know if it worked or not.


EDIT2: Works just fine as long as I am not using a tileset for event images. Not sure why, but it's a simple fix. Thanks for the script, Hime, AND all your help setting it up!
That's strange. I just created an event with tileset B as the image and it seems to work fine.


I added a second page to it, showed another tileset image, and it also worked.


I think it MIGHT be related to the game switching to a new map and still running those parallel processes during the transition.
 
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jknightandkarr

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So i can create cut scenes using my maps and then goto the title screen? Whats terms for commercial use?

Joe
 

Beyond

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Can someone help me? I tried creating a splash screen but the image i intended to show keeps on showing up on the upper left of the screen instead of the center. I followed the instructions exactly like hime showed it. The image is 544 X 416. 

Wander.png
 

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Hey Beyond, not sure if it is causing the problem, but MV is bigger than 544x416. MV tiles are 1.5 times the size of Ace, so you need tto figure out the size difference. I wish I could remember what MVs resolution is.
 

Beyond

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Hey Beyond, not sure if it is causing the problem, but MV is bigger than 544x416. MV tiles are 1.5 times the size of Ace, so you need tto figure out the size difference. I wish I could remember what MVs resolution is.

Thanks. I realized the resolution is 17 X 13 times 46.
 

lawina

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Hi Tsukihime, this plugin is no longer compatible with the Dash Stamina plugin with the new RMMV 1.3 update.





It won't start the game at all, when I run both plugins. I tried creating a new game/project and only installing both plugins, and the same issue happens. It's only with these 2 plugins. I also tried changing the positions in the plugin list, but that didn't help either. I reckon it's a small issue, but I can't figure it out. It's really strange, because both plugins seem unrelated to me, but there must be something in the code conflicting now.


The error message is as following:


TypeError: undefined is not a function


The new "MadeWithMv.js" needs to be disabled as well btw.


Any help would be appreciated. Cheers!
 
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SpookyFace66

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I have a question
does someone know how to put in a video before the title screen (using the plugin) that only plays when there are no save files?
thx
 

ZServ

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This plugin doesn't seem to be compatible with 1.6. Throws an error:
Code:
    at Game_Event.page (rpg_objects.js:8466)
    at Game_Event.list (rpg_objects.js:8470)
    at Game_Event.start (rpg_objects.js:8588)
    at Game_Event.update (rpg_objects.js:8739)
    at Game_Map.update (rpg_objects.js:6025)
 

Manel

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Can someone help me?
I have the event set up and everything but every time I start the game the player appears in the upper left corner instead on being in the starting position I placed.
I can't find any solution for this...
 

Andar

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that is most likely because you used a transfer command to that point.
Please show us a screenshot of your event to check what you might have done wrong.
 

Manel

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Here is the event
upload_2019-2-19_17-21-58.png
And I used a "Set strating position: Player" so the player starts in that map
 

Manel

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Forget it, I just had to transfer the palyer to the location
 

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