Precise placement of SFont Text

Okk

Veteran
Veteran
Joined
Apr 24, 2015
Messages
46
Reaction score
10
First Language
English
Primarily Uses
I'm working on a game with a retro aesthetic, and I need the graphics to have a very specific look.
To get around text anti-aliasing, I've installed the SFont plugin, along with the requisite Victor Engine Basic Module. I'm using this in tandem with the Yanfly Core Engine in order to change the resolution, and I'm likely to attempt to use other Yanfly plugins later on.
As somewhat of a stickler for the retro aesthetic, I need to have total control over the placement of my text in all situations, including the spacing between letters and between lines of text. I've noticed, for example, that the commands in the main menu are spaced too far apart vertically. Is there a way that I can configure these things, either through my current plugins or by including more?

Possibly closely related, I also need control over size and placement of all windows in my game. That may or may not be a matter for Plugin Requests though.
 

Attachments

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,854
Messages
1,016,998
Members
137,562
Latest member
tamedeathman
Top