TheOddFellow

Overactive Artisan Story Crafter
Regular
Joined
Jul 3, 2014
Messages
167
Reaction score
76
First Language
English
Primarily Uses
RMMV
I'm trying to create a "boss monster" which would be too difficult for the PC to defeat if the attacks were random, and thus, make them predictable. (Such as with FFX's turn-based combat.) But, may also allow the player to learn the best move to make using the moves they have available to best counter the enemy's attack. (Such as learning a Souls-like boss or like in Monster Hunter.)

Anyone know of a good plugin that will do that?
 

Latest Threads

Latest Posts

Latest Profile Posts

Me trying art tutorials be like:
Artist: Okay guys, you're just going to want to start with a simple circle as your base
Me: Man, mine looks nothing like the picture
Sqaure.png
This the second update for my picture, "Reflection of Many Hearts." The new characters featured on the sides of the picture are as followed: Liridona (girl in green), Draven (the guy with white hair and horns), Nathaniel (the blonde guy in purple) and Adele (the woman with her hair in an elaborate hairstyle) These characters are featured in my game, "One's Desolation" an adventure horror game.Reflection of Many Hearts Part 2 - Copy.jpg
Illustration.png
I think I'm getting closer to having a good battler sprite.
Though animating is still a bit intimidating...
First monster pack out and someone already bought one o_O Surprising.
Cooled my head; now am back to working on my game.

Forum statistics

Threads
134,746
Messages
1,250,248
Members
177,501
Latest member
Rafa_232124442
Top