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So I had an idea recently. In most RPGs you'd see around here, enemies will usually execute attacks randomly without the player having any way to know what attack it will be beforehand.

So what if you could find a way for the player to discover what attack, or just what sort of attack (single target, multi-target, etc) the enemy will do, through mind reading, future seeing, or whatever?

that way the the player can prepare for the attack, and follow up accordingly.

I was thinking of giving one of my characters this ability, but I'm afraid that it will make the best option to just spam the ability and not use her for anything else.

So I think that if it is implemented it needs to have some sort of limitation, such as a cooldown, or a resource of some kind.

What do you think? Should the player be able to know the enemy's next attack? How frequently should they be able to do that? what limitations should it have?

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