Preload Manager

AUXturnA

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After a few hours of fighting with stacktrace,
finally found solution to use 2.0.0-RC8(in URL, but in file it still says RC7)
https://raw.githubusercontent.com/TorD/rmmv-preload-manager/2.0.0-rc8/TDDP_PreloadManager.js
Do same thing which did to RC6,
(Replace line255 to
var path = window.location.pathname.replace(/\/[^\/]*$/, "./");
)
In addition,replace line 1518 to

copy(preloadObject, dupeBitmap);

Don't know clearly why it works, (In guess, preloadObject.data is not suited to target.bltImage in line 1500)
and not sure it works as @Galenmereth implemented, but it works on MV 1.6.2 at least.
 

TenTranVN

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After a few hours of fighting with stacktrace,
finally found solution to use 2.0.0-RC8(in URL, but in file it still says RC7)
https://raw.githubusercontent.com/TorD/rmmv-preload-manager/2.0.0-rc8/TDDP_PreloadManager.js
Do same thing which did to RC6,
(Replace line255 to
var path = window.location.pathname.replace(/\/[^\/]*$/, "./");
)
In addition,replace line 1518 to

copy(preloadObject, dupeBitmap);

Don't know clearly why it works, (In guess, preloadObject.data is not suited to target.bltImage in line 1500)
and not sure it works as @Galenmereth implemented, but it works on MV 1.6.2 at least.
Is the mobile version supported right now?
 

AUXturnA

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Is the mobile version supported right now?
I completely forgot about moblie version...
Well, this Preload Manager originally has a feature about cache limit.
So it could be suited to mobile environment when you setting plugin options properly.
 
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Nice plugin! But how can I make it load all the Images and Audio at boot? Because I have a custom menu that has 2 maps, and it needs to load 2 times.
 

Semolous29

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This is a great plugin, but if you have, say, a music room where you can listen to music from your game, when you transfer to the music room map, your game's audio will stutter and lag, and you'll be met with a long loading screen, followed by your game crashing.
 

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