Preparing to draw a tileset

fr0zenblade

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What color mode/bit should I select and what should the PPI be? I've already set up the width and height as well as a grid.. but I've never seen people talk about the color mode/PPI

Thanks!
 

Andar

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They don't talk about PPI (or DPI), because those values are useless for pixel art. The picture is defined by the total size in pixels, there is no need to determine how many of those pixels should be printed per inch, because they will never be printed or used outside of the engine's pixel sizes.


Color mode isn't important for similiar reasons - you don't print, so you don't need to fit them to a certain scale. They will be converted into pure color values the moment you save as PNG - just check the PNG afterwards, and only change color mode if your program somehow changed the saved colors to something you don't like.
 

fr0zenblade

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Okay. Also, I'm trying to draw a wall tile but I want it to be a auto-tile as well. Are there any auto-tile tutorials?
 

Celianna

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DPI is for printing. Unless you're going to print your work, DPI is useless, and should be left alone at the standard of 72 DPI. You're creating digital work, so there's no need to deal with DPI. Color mode is RGB, because again - this is digital work and you're not going to print this.


People don't talk about these things because DPI and color modes are for the printing industry only.


Check out Touch's tutorial about the anatomy of the autotile. And this handy dandy gif:


 

fr0zenblade

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Thank you. You should make more youtube videos by the way  :)

Edit: I read through the "Anatomy of an auto-tile" but I'm still not sure how to create one. I drew my 32x32 tile, but how do I tell the program it's an auto-tile?
 
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Celianna

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A 32x32 graphic is not an autotile. An autotile is usually 64x96 (if it's just a wall, it's 64x64). A 32x32 graphic is simply a seamless (hopefully seamless?) tile that you place in TileA5. If you want an autotile, you must create the edges, that I showed in the above GIF (corners/sides etc.).
 

Sharm

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Aw, man, I remember being at this stage, it was so confusing.  The program treats the tiles different ways depending on where it's placed.  A1 is for animated tiles, A2 for ground, ect.  It'd be worth the time to read the Resource Standards section of the help file included with the program, pretty much everything you need to know is explained in there.
 

C-C-C-Cashmere (old)

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Tell you what - the easiest way is to go into Common Files/Enterbrain/RGSS3/Graphics/Tilesets and grab a tileset from there. Then you can add a layer with a grid of 32x32 squares. Then you can see EXACTLY what format they use for all the tiles.

It's the easiest way, imo.
 

Shaz

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Or you can go into your Resource Manager and export one of them instead of trying to find the RTP.
 

C-C-C-Cashmere (old)

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Or you can go into your Resource Manager and export one of them instead of trying to find the RTP.
Yeah, you can also go into the Resource Manager and click "Export". Then go edit that image with an image editor.
 

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