I have played a lot of RM games over the years, certainly in excess of 200, and the overwhelming majority of them do not preserve TP, meaning that at the beginning of every battle your characters have either zero or some miniscule amount determined by the RNG.
I personally loathe that. I have some cool skills that I'm not allowed to use until I've either spammed Attack with those characters long enough or (though probably, and) been hit often enough to have generated some. I find this both intensely boring and illogical. Why cannot I use these skills off the bat (assuming I have enough preserved TP) in the same way as I can use Magic skills from the get go (again assuming I've enough MP)? When it's repurposed and called something like 'Energy', that makes it even more inane. I'm supposed to believe that I have less energy at the beginning of a fight than I have several turns in when I've been whacking away and am probably at least a bit injured. Oh really? EDIT - forgot to add this variation. Calling it 'Rage' is, if anything, even worse. Skills require, well, skill. Anyone in a rage is normally less skillful than when they attempt something cooly and with calculation. e.g. Berserker who hits hard but misses a lot.
So why do people do it? Maybe because it's the default and people just go along with it. Or maybe it's one of those 'nostalgia' things that I happen not to share. Or....
So, dear reader, what am I missing that not preserving TP is more or less the standard? All my games have preserved TP, and no one has ever commented negatively on it, but I assume that there must be some decent reason for using it, otherwise it would not be so prevelant.
I await your enlightenment.
I personally loathe that. I have some cool skills that I'm not allowed to use until I've either spammed Attack with those characters long enough or (though probably, and) been hit often enough to have generated some. I find this both intensely boring and illogical. Why cannot I use these skills off the bat (assuming I have enough preserved TP) in the same way as I can use Magic skills from the get go (again assuming I've enough MP)? When it's repurposed and called something like 'Energy', that makes it even more inane. I'm supposed to believe that I have less energy at the beginning of a fight than I have several turns in when I've been whacking away and am probably at least a bit injured. Oh really? EDIT - forgot to add this variation. Calling it 'Rage' is, if anything, even worse. Skills require, well, skill. Anyone in a rage is normally less skillful than when they attempt something cooly and with calculation. e.g. Berserker who hits hard but misses a lot.
So why do people do it? Maybe because it's the default and people just go along with it. Or maybe it's one of those 'nostalgia' things that I happen not to share. Or....
So, dear reader, what am I missing that not preserving TP is more or less the standard? All my games have preserved TP, and no one has ever commented negatively on it, but I assume that there must be some decent reason for using it, otherwise it would not be so prevelant.
I await your enlightenment.
Last edited:

