Press turn battle system

final513

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I researched a lot to see if this script existed. It seems there are a lot in development, but few have been published. Yami's battle engine melody seemed to have it, but it's only supported in RMVX. Does a similar script exist somewhere? Thanks for any help. 
 

Uzuki

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Not for Ace I'm afriad. Don't worry we're all waiting for one to get done.
 

final513

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Not for Ace I'm afriad. Don't worry we're all waiting for one to get done.
Yea, I get anxious just thinking about it. I don't even feel like releasing my game without having it, which pisses me off. 
 

Andar

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please describe what you mean by "press turn battle system" - there are a lot of battlescript out there, and it might be that the mechanic already exists under a different name.
 

final513

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please describe what you mean by "press turn battle system" - there are a lot of battlescript out there, and it might be that the mechanic already exists under a different name.
The press turn battle system originated from Shin Megami Tensei 3: Nocturne. Here's a video of one in development for Ace. 




How it works: Each person has one turn. If a member hits an enemies weakness, they get an additional half turn. If they miss an attack, they lose two turns. This works with the enemies as well. 
 

Andar

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sorry, that is something I haven't seen in the scripts before.


It might be possible to make something like this as a modifications of one of the CTB/ATB-Systems, but even that would be a lot of work.
 

final513

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sorry, that is something I haven't seen in the scripts before.

It might be possible to make something like this as a modifications of one of the CTB/ATB-Systems, but even that would be a lot of work.
I figured as much. I'm hoping soon someone will release their works. 
 

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