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- May 22, 2013
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- 56
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If you make an event that has as trigger either player touch or event touch, and the player touches that event, immediately before executing whatever code you placed in it, that event will turn towards our direction.
My question is the following, Is it possible to prevent an event to turn to the player's direction when interacting with it THAT ISN'T DIRECTION FIX?
(I still want the event to be able to turn to other directions as it walks around, I simply don't want the event to turn towards the player)
That said, I have to add that I only want this feature for some particular events, and not all of them. So if you know a script that might help, it should let me decide which event's wont turn (via script call, comment or w/e).
Thank you~
In case you were wondering, what I'm doing is a common event where I check if the player touches the event's back (the event is moving). But if i put the (ie) condition: "Player is turning up and event is turning up" and "event's y < player's y" (RM Y Axis is inverted) turn Switch No. 10 On.
But as you can tell, this doesn't work since the event will turn towards the player BEFORE executing these orders.
My question is the following, Is it possible to prevent an event to turn to the player's direction when interacting with it THAT ISN'T DIRECTION FIX?
(I still want the event to be able to turn to other directions as it walks around, I simply don't want the event to turn towards the player)
That said, I have to add that I only want this feature for some particular events, and not all of them. So if you know a script that might help, it should let me decide which event's wont turn (via script call, comment or w/e).
Thank you~
In case you were wondering, what I'm doing is a common event where I check if the player touches the event's back (the event is moving). But if i put the (ie) condition: "Player is turning up and event is turning up" and "event's y < player's y" (RM Y Axis is inverted) turn Switch No. 10 On.
But as you can tell, this doesn't work since the event will turn towards the player BEFORE executing these orders.
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