Prevent Main Char Walking During Parallel Events?

Ghetto

Villager
Member
Joined
Dec 13, 2018
Messages
13
Reaction score
1
First Language
English
Primarily Uses
RMVXA
Hello!
I have a scene in my game where I want the main character to be stationary while a couple of npcs are moving around, these events are run as parallel processes and therefore my character can move at the same time.. is there a solution to this?
 

Tiamat-86

old jrpg gamer
Veteran
Joined
Dec 5, 2017
Messages
557
Reaction score
232
First Language
english
Primarily Uses
RMMV
autorun events stop ur character until the event is done
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,674
Reaction score
566
First Language
English
Primarily Uses
RMVXA
you could set a move route on the player and give a wait command for the number of frames it would take for the scene to play out.
 

Ghetto

Villager
Member
Joined
Dec 13, 2018
Messages
13
Reaction score
1
First Language
English
Primarily Uses
RMVXA
autorun events stop ur character until the event is done
That is true, but with autorun events I can not have multiple events run at the same time or can I?
 

Ghetto

Villager
Member
Joined
Dec 13, 2018
Messages
13
Reaction score
1
First Language
English
Primarily Uses
RMVXA
you could set a move route on the player and give a wait command for the number of frames it would take for the scene to play out.
Thank you! I made a new parallel event with the same condition switch as the npcs and applied the move route waiting command and it was a success :biggrin:
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,430
Reaction score
7,711
First Language
German
Primarily Uses
RMMV
That is true, but with autorun events I can not have multiple events run at the same time or can I?
if you're asking that question, then you're doing it wrong.

you should NEVER split the commands of a cutscene between different events.

you need one controlling event (the autorun in this case) and that should remote-control all other events, giving those other events their move commands. All NPC events in a cutscene should be empty of commands, only the controlling event should have any commands as content.

Doing it with multiple parallel processes is a bad idea because it will create timing problems, lag the game more than needed and has other problems as well.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
@Ghetto - that's not a good idea because you're adding an unnecessary parallel event... You should do that move route in the main parallel/autorun event and just dont tick the "Wait for completion" box so that the main event will still go with it's commands while the player will still wait for his move route to finish.

You can even opt to just make a repeating move route for the player, and undo it as the main event's last command.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top