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When figuring out a price to set a commercial RPG game made using RPG Maker, it seems logical to consider that when it comes to the general audience for RPGs, the competition is not only other RPG Maker games but also all other RPGs. It might be interesting to look at how big company RPGs and indie RPGs are priced when mulling over how much to set the price for one's own game.

Here are some examples from Steam (for the purpose of generalization, only SFW games are listed):

Baldur's Gate 3 --- $59.99
Dragon Quest Heroes II --- $59.99
Octopath Traveler --- $59.99
Final Fantasy XII - The Zodiac Age --- $49.99
Tales of Zestiria --- $49.99
Secret of Mana --- $39.99
Battle Chasers: Nightwar --- $29.99
Final Fantasy X/X-2 HD Remaster --- $29.99
Final Fantasy Type-0 HD --- $29.99
Final Fantasy XI Ultimate Collection --- $29.99 ---> $9.89 on current sale
World of Final Fantasy --- $24.99
Final Fantasy IX --- $20.99
***Orangeblood (RPG MAKER) --- $19.99
Final Fantasy XIV Online --- $19.99
Final Fantasy VIII Remastered --- $19.99
Final Fantasy XIII-2 --- $19.99
Lightning Returns - Final Fantasy XIII --- $19.99
Epic Battle Fantasy 5 --- $19.99
Tales of Symphonia --- $19.99
Siralim Ultimate --- $19.99
Geneforge 1 - Mutation --- $19.99
***The Great Gaias (RPG MAKER) --- $19.99 (originally $29.99)
Dead Age 2 --- $17.99
***The Rising of the Shield Hero (RPG MAKER) --- $15.99
Final Fantasy XIII --- $15.99
Final Fantasy IV --- $15.99
Final Fantasy VI --- $15.99
Final Fantasy III --- $15.99
Final Fantasy V --- $15.99
Final Fantasy IV - The After Years --- $15.99
***Aveyond 4: Shadow of the Mist (RPG MAKER) --- $14.99
Chrono Trigger --- $14.99
***Skyborn (RPG MAKER) --- $14.99
Shadows of Adam --- $14.99
***Ara Fell - Enhanced Edition (originally RPG Maker 2003, remade in Unity) --- $14.99
***The Book of Shadows --- $14.99 ---> $10.49 on current sale
Final Fantasy VII (original) --- $11.99
Final Fantasy VIII (original) --- $11.99
Epic Battle Fantasy 4 --- $11.99
***Gaia's Melody: Echoed Melodies (RPG MAKER) --- $10.99
MARDEK --- $9.99
***Aveyond 3-1: Lord of Twilight (RPG MAKER) --- $9.99
Shadowrun Returns --- $9.99
Light Fairytale Episode 2 --- $9.99 ---> $7.49 on current sale
***Radiant Arc (RPG MAKER) --- $5.99

It's worth noting that a lot of the big company RPGs listed here may go on discount for as much as 50%-75% off.

Some other things to consider:

The amount of content in the game.
The quality of graphics, sound, writing, and gameplay.
The current state of currency inflation.
The prior work, accreditation, or reputation of the developer.
The marketing of the game.

The amount of time and work spent making a game seems to not be a good factor in pricing, since the buyer probably won't care if the developer spent X amount of time in development or spent their life savings to develop their project.

The appearance of potential asset flipping is a source of stigma that the buyer might (not necessarily will) consider when deciding whether to buy a game.
 

orochi2k

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I don't think how others set prices even matters.
It's ultimately just how you want to set the price.

Here is an extreme example.
I will likely set the game price to $199...
in a few decades if the world is not ended by then. :kaojoy:
But, for the first year, it's going to be $3.99
 

bgillisp

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Yeah using how others set prices is a bad way to do things as we sadly have a race to the bottom going on. No matter what you charge someone will say it is too expensive unless it is free.

As it is my game is $14.99 on Steam. It's sold decently (over 100 units) at that price even. And I remember The Great Gaias asking $29.99 on Steam and it was an RPGMaker game and it did really well (its now $19.99 last time I checked so they did lower the price over time).

Edit: Saw you had mine on the list too above when I read it again in more detail.
 

WingedHares

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Yeah, I agree with @bgillisp . Nothing's better than free. Genshin Impact is a huge example. Sure, it has microtransactions, but thanks to it being able to be enjoyed as a free product, its popularity pretty much skyrocketed. Ofc, other factors are to be considered too x'D

For me, since I want my games to be enjoyed by a lot of people regardless of their background ( remember that games are luxury product ), I've decided all my base games would be free and only putting paywall for nsfw DLCs.

Ofc, that won't really be viable in the long run, so I'mma go the ads route, but make 'em as non-intrusive as possible x'D

A high-quality game + free + non-intrusive ads = success!

That's the hella optimistic plan, anyway x'D
 

saintivan

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The competition is beyond fierce....studios put their older RPG games for sale at huge discounts. So, we are competing with the very best RPG's of today....and yesterday....going all the way back for thirty years at steep discounts. Most people wait for Steam sales in any case, so whatever you price your game at, it will be 50% less before long. I'm debating between $7.99 and $8.99 for my upcoming title....about the price of a book which seems reasonable to me.
 

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