Price Me?

Datasyndrome

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Uhh...Not sure if this is a very good place to put this... But if I were to consider doing commissions for money soon, what would you say that they're worth?
I've never done commissions directly for real money before, so I'm not really sure how the numbers should work.
 
What I was planning on doing are Animated Cutscenes, Talksprites, larger character sprites, and music, if I were to set up a page for them.
 
Here are the examples:
 
Cutscene: (Also, how would I charge for these? Depending on the length of the video or...?)





Talksprites:



Large sprites:





Music-







Also I'm at least 70% sure this is in the wrong place...

But I couldn't find a more suitable place

so uh

feel free to move this I guess

to where it fits in better
 
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bgillisp

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What I would do is look at the pages where people are offering their work for hire, and see what they charge. That way you can get a ballpark as to what is normal and what is not.
 

Datasyndrome

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What I would do is look at the pages where people are offering their work for hire, and see what they charge. That way you can get a ballpark as to what is normal and what is not.
Yeah I have done that a little bit, but it's kind of hard to do that with all of the different levels of experience and where I lie on that xp

Also a lot of them aren't even putting their prices up, people have to contact them to hear how much they are worth.
 

bgillisp

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That is true. Well...here is what I have noticed:

Facesets: Anywhere from $2 - $30 per face (emotions extra). It seems the higher priced ones are those that are more RTP style from my experience (as they match more of the preexisting faces).

Music: If the track is already made and available for purchase by anyone, most ask $0.99 to $1.59 per track (about the same as ITunes does). If you are buying it exclusively: That varies. I've seen people ask from $20 - $300 per minute of music (but that can be negotiated some). This is why some say contact for rates.

I have no idea on cutscenes, that is something I haven't seen on here yet. You might be able to be the trendsetter there!
 

Datasyndrome

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That is true. Well...here is what I have noticed:

Facesets: Anywhere from $2 - $30 per face (emotions extra). It seems the higher priced ones are those that are more RTP style from my experience (as they match more of the preexisting faces).

Music: If the track is already made and available for purchase by anyone, most ask $0.99 to $1.59 per track (about the same as ITunes does). If you are buying it exclusively: That varies. I've seen people ask from $20 - $300 per minute of music (but that can be negotiated some). This is why some say contact for rates.

I have no idea on cutscenes, that is something I haven't seen on here yet. You might be able to be the trendsetter there!
I'll start at the lowest then, since I'm new to this, I suppose

I guess I'll raise them a little if it goes well.

Huh, really? That's both exciting and troubling, because I have no idea where to start from there xD

I guess I'll have to guesstimate.

Thank you for your help.
 

Shaz

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Work out what YOU think your work should be worth. Then advertise for that. If you need to, adjust it based on feedback.
 

EternalShadow

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Suggestion for guesstimates with your cutscenes: work out minimum wage in your country for your age and see how long a cutscene takes you to make. Start at about 75% of that minimum wage rate, then increase it as you gain experience and skill.
 
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Andar

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Another opinion about the cutscene option:


Your price will depend on complexity as well as length, because a complex cutscene is more work for the same length.


You also need to differ whether that cutscene you do will be transferred as a movie (which is what you provided a video for) or transferred as a number of pictures with the event code to move those pictures.


In RM-Terminology on this forum, a "cutscene" is an automated sequence on the map with the regular characters controlled by event commands instead of reacting to player input. Making movie files for use in RM is something different - but that could get you a lot of commissions because it's not something offered a lot here.
 

EternalShadow

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Another opinion about the cutscene option:


Your price will depend on complexity as well as length, because a complex cutscene is more work for the same length.


You also need to differ whether that cutscene you do will be transferred as a movie (which is what you provided a video for) or transferred as a number of pictures with the event code to move those pictures.


In RM-Terminology on this forum, a "cutscene" is an automated sequence on the map with the regular characters controlled by event commands instead of reacting to player input. Making movie files for use in RM is something different - but that could get you a lot of commissions because it's not something offered a lot here.
Yes, a more complex cutscene will take you longer. Price based on time taken to make it, not the length of the cutscene.
 

Datasyndrome

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Yes, a more complex cutscene will take you longer. Price based on time taken to make it, not the length of the cutscene.
How would that work, though, over the internet? People could think that I'm lying about the time of work it's taken. Maybe screenies to update them and show that I've been working on it, or what? I've seen people charge for things that way, but I never really knew how. 
 

Shaz

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Don't offer hourly rates. Give a quote based on how long you think it'll take. If the requester accepts, they don't care if it takes longer or less time, as long as they get what they've agreed to pay for. If you find it's going to take MUCH longer than you expected, and you want to renegotiate, let them know as soon as possible, and give them the option of saying no (in which case they'll need to get someone else to do it for them). If you end up taking much LESS time, it's then up to you whether to charge the original quoted price or a lower amount. Charging a lower amount will pay off because they'll not only come back to you, but will also recommend you to others.
 

Sharm

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I've never had anyone doubt how long something took. I'd just log my time every day and let them know.
 

Datasyndrome

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Don't offer hourly rates. Give a quote based on how long you think it'll take. If the requester accepts, they don't care if it takes longer or less time, as long as they get what they've agreed to pay for. If you find it's going to take MUCH longer than you expected, and you want to renegotiate, let them know as soon as possible, and give them the option of saying no (in which case they'll need to get someone else to do it for them). If you end up taking much LESS time, it's then up to you whether to charge the original quoted price or a lower amount. Charging a lower amount will pay off because they'll not only come back to you, but will also recommend you to others.
That sounds pretty reasonable.

Thanks everyone again for your help, I hope this goes all right.

If not, I'll just have to try to get better I guess
 

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