Are there any cheaper alternatives?
Like if I hire someone to create a unique map without all the tilesets A1 to B and E. Just the ones that are required for the map.
And the tiles only have to work once for the map so there's no mixing and matching required.
I'm willing to go in the hundreds, but the thousands is too much for me.
Cheaper than a very reasonable $30 for an entire tileset? How is $30 more expensive than hundreds of dollars?
There are plenty of free tilesets out there --- as long as you make sure the tilesets are legal. GrandmaDeb nicely keeps a list of freely available resources which are legal to use. Celianna even has a very nice tileset which is free for non-commercial use.
It sounds like you're very new to RPG Maker, since a "single map" in RPG Maker is far, far less content than you think it is. It is almost always ONE of the following:
- World map (no towns, dungeons, building interiors)
- Town (no building insides, world map, dungeons)
- Building interior (no town, dungeon, world map)
- Dungeon (no world map, towns, building interiors)
If you're very new to RPG Maker, there is literally NO point to commission custom artwork yet, because you don't have a good feel for RPG Maker's strengths and limitations.
What I would do first:
Do all of the excellent free tutorials Andar links to and get really familiar with the free RTP provided with RPG Maker. Make some learning project "throwaway" games, which are vital because you will learn a LOT as you go through the process of making a coherent, short game. You will start to learn what the tiles do, and how to use them to create good maps.
You can post maps to the Screenshots thread to get constructive critique on your map so you can improve your map making skill. This is absolutely crucial before you even think of commissioning custom tiles.
Once you are completely comfortable with RPG Maker as an engine and know how to make full use of techniques like shift-click mapping to make the best use of the RTP, then it's time to look into commissioning custom artwork if you are willing to pay the market rates for it.
The rates seem very expensive but talented tileset artists are rare and they need to eat as well, and commissioned or contract work is very intermittent. Would you work for what amounts to below minimum wage, if it was the only income you'd get for months? After all, if an artist is working on one commissioned project, she probably can't take on many others at the same time.
Sure, $500 (you mentioned several hundred) sounds like a lot of cash, but say it takes you 100 hours to make the tileset (it can take that long). Now you've just been paid a lofty $5/hour. At that price point, these artists would need to basically get out of the tileset business and take a different full time job to pay their bills.
Personally, I would only commission custom artwork if I wanted to make a commercial game and felt the amount I'd earn from the game would at least cover the expense of the custom artwork. But if I were going to, I would expect to pay for quality.
What do I prefer? Buying the Resource Packs at the Forum Store. More of the money goes to the artist and I have yet to see a tileset which cost more than $30.
When you are ready, you can always buy a Resource Pack that is closest to what you want and commission an artist to modify the tileset slightly. If the artist is only modifying an existing tileset, say creating a few B-E tiles to round out what your game needs, it could only cost a few hundred dollars because the artist isn't starting from ground zero.