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I'm trying to develop an MMO-style take on crafting and other various stats where the player's gathering and crafting variables level as they either gather or synthesis specific items, all while mixing in secondary professions and stats to also level up that unlock more of the game.
What kinds of stats and attributes do you enjoy leveling during a game?
Global stats? Interpersonal stats? Gathering and crafting stats?
Which ones do you not enjoy so much?
For the professions you do enjoy, how do you like them executed in-game?
I was reading in a previous thread that Hunger mechanics are rarely done correctly. I would like to remove Hunger, Stamina, and potentially Fun, but also replace them with something else. I enjoy leveling and maxing variables in games. I am not looking to have stats that decrease over time leaving the player handicapped, but rather stats that increase over time that unlock opportunities for the player. (The only stats that -could- decrease are the interpersonal stats).
Any feedback is greatly appreciated, thanks!

What kinds of stats and attributes do you enjoy leveling during a game?
Global stats? Interpersonal stats? Gathering and crafting stats?
Which ones do you not enjoy so much?
For the professions you do enjoy, how do you like them executed in-game?
I was reading in a previous thread that Hunger mechanics are rarely done correctly. I would like to remove Hunger, Stamina, and potentially Fun, but also replace them with something else. I enjoy leveling and maxing variables in games. I am not looking to have stats that decrease over time leaving the player handicapped, but rather stats that increase over time that unlock opportunities for the player. (The only stats that -could- decrease are the interpersonal stats).
Any feedback is greatly appreciated, thanks!

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