DarkClaymore

Warper
Member
Joined
Jun 30, 2012
Messages
1
Reaction score
0
Primarily Uses
[IMG]http://i.imgur.com/OxOmp0o.png[/IMG]​


 
 
Overview
Genre: Fantasy RPG
Length: 30+ minutes
 
Synopsis:
A kingdom has fallen into the hands of forceful conquerors, with the capital's royal castle burnt to ashes. Often, you'd expect to play as the shiny hero, who would swear to retake his homeland in the name of justice. However, not such is the case this time around.
 
You will be assuming the role of the fallen kingdom's princess, or more correctly ex-princess. She knows nothing about the workings of the real world, and can only dream of being strong enough to take back her land. In reality, she has difficulty surviving on her own and borrows the aid of the veteran knight who helped her escape.
 
Rather than looking back, the princess is forced to look forward and find a path which will lead to survival. Join the adventure of the duo, as they venture through a thick forest in search of hope. They will have to carefully calculate every step, for the animals awaiting them in the forest are neither merciful nor frail.


 
Story
The kingdom of Mercania falls, with its capital set ablaze by the conquerors. The princess, Vera, manages to elude capture and flees into the nearby forest, aided by the veteran knight Gustav. With her homeland, her whole world, reduced to ashes - all that remains for the princess is to fight for her own survival.
 
Beyond the mountain forest lays another kingdom, neutral in alignment. Following Gustav's suggestion, the two now head to the north, hoping to find safety in neighbor lands. However, can the frail princess overcome her grief and triumph over the challenges ahead? Or will she share her fallen kingdom's fate?
 
 
Characters
[IMG]http://i.imgur.com/HqRLfBw.png[/IMG]
Vera
The princess of Mercania, who managed to escape her blazing castle together with Gustav. The castle was her whole world, and her royal life was everything that composed her reality. Now, thrown into a whole new reality, where one has to survive by one's own strengths and efforts, her spirit and resolve to survive are tested in the most primitive of ways: Fight or die.
 
 
[IMG]http://i.imgur.com/MPI08fY.png[/IMG]
Gustav
A knight of Captain rank, who helped Vera to escape unharmed from the collapsing castle of Mercania. He is a sturdy, harsh man who mercilessly pushes the princess into facing reality and swallowing her tears. He sets survival as top priority, and would do anything for that end.
 

Gameplay
  • Progress forward through the areas of the of forest in attempt to reach your destination. 
  • Enemies await you in every corner of the forest, some will even be hidden from your sight. Misstep and you'll find yourself in the middle of combat.
  • Ignore the above, most battles can be avoided if you play smart. There are safe hidden routes which you can exploit, and the movement of animals can be analyzed to find loopholes.
  • Battles follow the well-known ATB format and are happening on the map itself, without transition into a different screen.
  • To fit the game's short and simplistic nature, the menus and controls have been adjusted to be quick and simple:The main menu is smaller and quicker, opening right away in the Items tab with the Save option right beside it.
  • The status of the characters can be viewed at any time in the HUD which hovers at the screen's top. The HUD can be toggled ON and OFF with the D key.
  • The party's leader can quickly swap through available weapons with the Q and W keys, without passing through any menu.
[*]The game has no leveling system, and stats are only a thing of your own perception. The strong are strong, the weak are weak. There are no numbers which will tell you that, get a feel of everything through playing the game.
 
Screenshots
[IMG]http://i.imgur.com/lbWJDko.png[/IMG]
 
[IMG]http://i.imgur.com/AX3UVKK.png[/IMG]
 
[IMG]http://i.imgur.com/5npCF80.png[/IMG]
 
[IMG]http://i.imgur.com/I6g3uaK.png[/IMG]
 
[IMG]http://i.imgur.com/TTxx2G9.png[/IMG]
 
 
 
Credits
Story and Idea
DarkClaymore
 
 
Scripts
Victor Sant - The whole battle system, including Animated Battle and Map Battle
Galv - Quick weapon swap, Explorer HUD and slower text fix
V.M of D.T - Proximity + Fine Tuning
Kread-EX - Variable cover rates
Hime - Follower event touch
Syvkal - Menu bars
Prexus - State Slip Damage
Xypher - Screen flash for slip damage fix
DarkClaymore - Edits to existing scripts
 
 
Graphics
D * M - Window skin
Themo - Snake sprite
Maiko - Rabbit sprite
Meeeee - Turtle sprite
Dai - Hornet sprite
Mario - Turtle shell
Mansoor Mohammed - Forest BG
 
 
Audio
wandschrank - Pact OST: Battle Theme, Exploration
Frequality - Epic Battle
larval1977 - JungleHills
Hitrison - Night outdoor ambience
 
 
Made with RPG Maker VX Ace
 
 
 
Download
 
Light Version
Requires RPG Maker VX Ace to run the game
Link (Google Docs)
Mirror (MediaFire)
 
Standalone Version
Doesn't require any additional software, but is much heavier.
Link (Google Docs)
Mirror (MediaFire)
 
Last edited by a moderator:

Latest Threads

Latest Profile Posts

Fire-Emblem Style Level Up System, Boost on Class Change, And Animated Arrows | RPG Maker News #115

Why keyboards don't sleep? Because they have two shifts.
I realized a while ago my game was toooo big in scope. even now I wonder am I trying to do too much by myself. and that's after completely changing the format of the game.
Last week at SLC. Cali awaits. TBH I love SLC more than SF.
Back home now. I had a good time, but I had a checkup this morning so I had to come home for that. Now I'm just waiting for my therapist meeting tomorrow...
Decided to work on Wishful Wanda today. Since it's a BFB spinoff game, I decided to make the Huang brothers
Easter eggs! I'm actually pitching this to the BFDI team, btw.

Forum statistics

Threads
113,935
Messages
1,078,527
Members
148,045
Latest member
gamegialap
Top