Print version number to console on boot

Would you like this feature?

  • Yes

    Votes: 5 100.0%
  • No

    Votes: 0 0.0%
  • Yes but not important

    Votes: 0 0.0%

  • Total voters


Jack of All Trades, Master of None
Jan 26, 2017
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Description of the Feature:
Have the version number print to the console upon opening the game, similar to how the PIXI version number is currently printed to console. (This is similar to Andar's suggestion for the editor, but slightly different because that this affects the game/playtest instead.)

Code for Implementation:
Add a function to SceneManager.initialize or Scene_Boot? (I'm not exactly an expert, so I'll leave the details up to them!)


Why is this feature good?
  • People looking for troubleshooting advice on the forums often printscreen their console to show errors. It would streamline the troubleshooting in those cases if MV would print the version number to the console.
  • A developer can quickly verify the version number of any game, even a deployed one, without digging into the core scripts.
Possible issues with this feature?
You either have to print all the rpg_*.js version numbers, or run the risk of only one file running the stated version. This seems like a pretty remote likelihood given how the projects are updated, though, and one I've never run into when troubleshooting.

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Yay! Someone did a playthrough of my game. :D

When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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