Planning on revising my combat system, I anticipate I'll have to fix the way skills and states land and fail. There's a whole character stats table that isn't worth delving into ATM, but it all boils down to strength-vs-resistance. How much is "too much" when it comes to landing or resisting a trait? How strong versus a given attack should a defense be in order for it to be fair? Assuming a late game of abilities used by the dozen each turn, ... how little is "too little" of an effect from a simple attack against a visibly superior defense? How many high points should one single actor have, per turn, against an enemy or group of enemies? One highlight? One POTG? Game-carry MVP? Mary Sue character? Straight-up God?