RPG Maker Forums

Planning on revising my combat system, I anticipate I'll have to fix the way skills and states land and fail.
There's a whole character stats table that isn't worth delving into ATM, but it all boils down to strength-vs-resistance.
How much is "too much" when it comes to landing or resisting a trait? How strong versus a given attack should a defense be in order for it to be fair?

Assuming a late game of abilities used by the dozen each turn, ... how little is "too little" of an effect from a simple attack against a visibly superior defense? How many high points should one single actor have, per turn, against an enemy or group of enemies? One highlight? One POTG? Game-carry MVP? Mary Sue character? Straight-up God?

Latest Threads

Latest Posts

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,017
Messages
1,018,354
Members
137,801
Latest member
topsan
Top