- Joined
- Jun 5, 2017
- Messages
- 48
- Reaction score
- 23
- First Language
- Spanish
- Primarily Uses
- RMMV
Hi, I'm having a problem compiling the project, and what I found in the forums that was closely related, was a dead thread in which the last (and fouth) post was by one of you helping guys (or gals) and never answered by the OP. I'll try to be as specific as I can, and
[LONG Version (and I mean it... there is a TLDR bellow)] I'm close to finishing this first project I've been working on. I'm happy with the way it's going, but the music that comes with the trial (can't buy the license yet) is... laking... for my project's needs, at least. So, I called a friend of mine that is a musician and worked already in the gaming industry (in Argentina, that's a little industry, but hey! he's got the XP
), explained to him I'm doing this project for free (I'm using the trial, so it'd be wrong in so many ways to charge people for something I'm doing without paying myself... yeah, I'm that kind of person), but I'd be giving him a special place in the (already long) credits, and perhaps, someone likes the music he puts in the game and calls him to work on another paid project. 
He said yes without thinking it for a sec. Loved the idea. So I told him I'd compile the incomplete project and send it to him so he could check it out and start working with the different scenes that are already there. It's a 15-20 min game right now... don't think it'd be 30 minutes long by the end, but I'm happy with the way I'm doing it, even if I bump into any rocks every couple of steps. Guess everyone had those at some point, and the reason you guys keep coming around and helping us noobs to grow, it's because you still feel that tingling inside when you sit down to code a little (or huge) project by yourselves.
Anyway, I started the PC and run the program to compile the project. Since my friend uses Windows, I select that option. Go and select "don't compile unused files", checked both "compress" options, and ran the compiler. A couple seconds later, the green bar was changed by a green check mark and the message "Compilation succesfull" or something like that.
I go to the folder it's created in, see it as a folder too, so I zip it and put it on my dropbox, since it was about 160 MB and couldn't send it by email. Told him to check it and went on with other stuff. 10 minutes later, I got a message from him saying he couldn't open the game because it crashed with an error. So, I went into the folder, double cliked the "game.exe" file, and... crashed with an error (black screen with white letters saying "Can't find ... image.png"), right before the menu screen. I told him I had the same misterious error, and said I'd check it out and send him the correct version later...
After that I tried different options, but the thing goes like this (code style):
If check "don't compile unused files"
______game crashes before the menu.
else
______If check either or both "compress" options
___________game crashes as the screen fades black to start the first battle.
___________game weighs (with both checked) ~160 MB, 100 MB zipped.
______else
___________game "works" (it had a couple events out of place and things didn't look like in the test runs...)
___________folder weighs as much as 1 GB.
______endif
endif
The crash is always the same message: "Can't find (this or that) image.png"
[TLDR] If I compile using the option for "don't add unused files", the game crashes before the menu with a "can't find this image.png" message. If I compile using (either or both) the options for compressing music and images, but NOT the "don't add...", then the game crashes as soon as you get the first combat (right at the begining, since it's part of a scene of sorts I made), with a similar "can't find this image.png" message. If I use all the three options, the game weighs around 160 MB (but crashes before the menu).
And the only way I can compile the project for the game to "work"... is by not choosing ANY option, but then, it ends weighing something like 1 GB.
[PLUGINS USED]
Basically, Yanfly's. No, seriously, I think I'm using almost all his/her plugins. I might be activating more than I really "need", but in my head I had a really cool idea for my first project, and my GF talked me down to Earth (thank her for all the times she does), since I was getting way over my head (and the project wouldn't be near completion). The ones I KNOW I need (because I'm using them along the whole project) are the Battle Engine Core, and the Animated Sideview Enemies. I've been trying to add effects with Action Sequences (1 and 2 at least). Have installed Battle A.I. Core too, but I'm not sure it's doing anything (my enemies are kind of dumb anyway, since I'm not savy at programming). Armor Scaling is in use, but I don't know how to check it's working (sorry)... sigh. If a full list is needed, I'll provide it (it's like 30 plugins long, but I can assure you all that at least it's in the correct order of dependencies).
Anyway, thanks in advance, and sorry for any mistakes I might had, but English isn't my main language.
[LONG Version (and I mean it... there is a TLDR bellow)] I'm close to finishing this first project I've been working on. I'm happy with the way it's going, but the music that comes with the trial (can't buy the license yet) is... laking... for my project's needs, at least. So, I called a friend of mine that is a musician and worked already in the gaming industry (in Argentina, that's a little industry, but hey! he's got the XP
He said yes without thinking it for a sec. Loved the idea. So I told him I'd compile the incomplete project and send it to him so he could check it out and start working with the different scenes that are already there. It's a 15-20 min game right now... don't think it'd be 30 minutes long by the end, but I'm happy with the way I'm doing it, even if I bump into any rocks every couple of steps. Guess everyone had those at some point, and the reason you guys keep coming around and helping us noobs to grow, it's because you still feel that tingling inside when you sit down to code a little (or huge) project by yourselves.
Anyway, I started the PC and run the program to compile the project. Since my friend uses Windows, I select that option. Go and select "don't compile unused files", checked both "compress" options, and ran the compiler. A couple seconds later, the green bar was changed by a green check mark and the message "Compilation succesfull" or something like that.
I go to the folder it's created in, see it as a folder too, so I zip it and put it on my dropbox, since it was about 160 MB and couldn't send it by email. Told him to check it and went on with other stuff. 10 minutes later, I got a message from him saying he couldn't open the game because it crashed with an error. So, I went into the folder, double cliked the "game.exe" file, and... crashed with an error (black screen with white letters saying "Can't find ... image.png"), right before the menu screen. I told him I had the same misterious error, and said I'd check it out and send him the correct version later...
After that I tried different options, but the thing goes like this (code style):
If check "don't compile unused files"
______game crashes before the menu.
else
______If check either or both "compress" options
___________game crashes as the screen fades black to start the first battle.
___________game weighs (with both checked) ~160 MB, 100 MB zipped.
______else
___________game "works" (it had a couple events out of place and things didn't look like in the test runs...)
___________folder weighs as much as 1 GB.
______endif
endif
The crash is always the same message: "Can't find (this or that) image.png"
[TLDR] If I compile using the option for "don't add unused files", the game crashes before the menu with a "can't find this image.png" message. If I compile using (either or both) the options for compressing music and images, but NOT the "don't add...", then the game crashes as soon as you get the first combat (right at the begining, since it's part of a scene of sorts I made), with a similar "can't find this image.png" message. If I use all the three options, the game weighs around 160 MB (but crashes before the menu).
And the only way I can compile the project for the game to "work"... is by not choosing ANY option, but then, it ends weighing something like 1 GB.
[PLUGINS USED]
Basically, Yanfly's. No, seriously, I think I'm using almost all his/her plugins. I might be activating more than I really "need", but in my head I had a really cool idea for my first project, and my GF talked me down to Earth (thank her for all the times she does), since I was getting way over my head (and the project wouldn't be near completion). The ones I KNOW I need (because I'm using them along the whole project) are the Battle Engine Core, and the Animated Sideview Enemies. I've been trying to add effects with Action Sequences (1 and 2 at least). Have installed Battle A.I. Core too, but I'm not sure it's doing anything (my enemies are kind of dumb anyway, since I'm not savy at programming). Armor Scaling is in use, but I don't know how to check it's working (sorry)... sigh. If a full list is needed, I'll provide it (it's like 30 plugins long, but I can assure you all that at least it's in the correct order of dependencies).
Anyway, thanks in advance, and sorry for any mistakes I might had, but English isn't my main language.


