Hya!
Normally i always find what i am looking for and/or get workarounds done yaddayadda. But this time it seems i dont find the correct search-words or i am overlooking something. Thats why i am asking my (probably beginner) question(s)
Question 1
- Start / Foreword
I already have seen some scripts and know that i wont have functions just for now since i dont need specific functions (yet, still i already know how i can implement them oO). I even know how i could make functions compatible...
- Is this correct?
var varName = "String" or Boolean (eq false/true) or Number;
(example: var test = "This is a String"; / var test = true; / var test = 293;
- But
I want to make all the work for events outside of the event. Like "ask if the party is (already) carrying a log" and so on. It is more structured and clean as within the events itself. I already have it working perfectly within the games possibilities. Yet i am not able to find the clue how i can do it within an plugin i want to write that does the work.
- Basically what i have in mind
Code:
// States for the Trees. 0 = Harvestable, 1 = Harvested, 2 = Growing
var tree_1_state = 0;
var tree_2_state = 0;
... and so on.
if(event x is activated) {
do awesome and cool stuff!
};
else
{
look for biggest booger in the world!
};
- Question(s) related to "What i have in mind"
Are the variables now always set at the start of (the game/event is activated/just once)?
And how can i tell the inGame event to call for this plugin/script? (Well, basically plugin since i write it outside of the game engine)
Phew, that was a lot and probably a lot of people are shaking their heads "Dude... the solution is right THERE! How could you not see/know that?!"

But belive me, i searched a lot and dug through a lot of topics to find the solution. I probably oversaw it somewhere. So i hope for your help :3
Stay crunchy.