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hello, I would like to modify hud "re weapons system II". What are the parameters that I have to change?


This is the script.

Code:
#==============================================================================
# Resident Evil Like Weapons System
#==============================================================================
#------------------------------------------------------------------------------
# Créditos: Leon-S.K --- ou --- Andre Luiz Marques Torres Micheletti
#==============================================================================

#------------------------------------------------------------------------------
# HUD
#------------------------------------------------------------------------------
module Hud_Config
  
  #------------------------------------------------------------------------------
  # CONFIGURAÇÕES GERAIS
  #------------------------------------------------------------------------------
  Switch = 2        # Id da Switch que ativa\desativa a HUD
  Show_Key = nil     # Tecla que mostra\esconde a HUD
  #------------------------------------------------------------------------------
  # Fim das Configurações
  #------------------------------------------------------------------------------
end
#==============================================================================
  
  #------------------------------------------------------------------------------
  # AREA NAO EDITAVEl!
  #------------------------------------------------------------------------------

class Hud < Window_Base
  
  attr_accessor :hp
  attr_accessor :mp
  attr_accessor :ammo
  
  def initialize
    super(0,0,250,300)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.opacity = 0
    @hp = $game_party.members[0].hp
    @maxhp = $game_party.members[0].mhp
    if $game_player.equipped_weapon != nil
      @ammo = $game_player.equipped_weapon.bullets
      @mags =  $game_party.item_number($game_player.equipped_weapon.magazine)
    end
    self.z = 999
    self.contents.font.color = Color.new(229,191,0)
    refresh
  end
  
  def refresh
    @hp = $game_party.members[0].hp
    @maxhp = $game_party.members[0].mhp
    if $game_player.equipped_weapon != nil
      @ammo = $game_player.equipped_weapon.bullets
      @mags =  $game_party.item_number($game_player.equipped_weapon.magazine)
    end
    @wb = 149 * @hp / @maxhp
    self.contents.clear
    self.contents.fill_rect(0,8,151,11,Color.new(255,216,0))
    self.contents.fill_rect(1,9,149,9,Color.new(0,0,0))
    self.contents.gradient_fill_rect(1,9,@wb,9,Color.new(205,101,0),Color.new(0,89,0))
    self.contents.draw_text(0,8,151,21,"HP",1)
    if $game_player.equipped_weapon != nil
      self.contents.draw_text(0,31,120,20,@ammo.to_s)
      draw_icon(967, 16, 31)
      self.contents.draw_text(100,31,120,20,@mags.to_s) if not @mags.nil?
      draw_icon($game_player.equipped_weapon.iconset_id, 116, 30)
    end
  end
  
  def dispose
    super
  end
end

class Scene_Map < Scene_Base
  
  include Hud_Config
  attr_accessor :hud
    
  alias hud_start start
  def start
    hud_start
    if $game_switches[Switch] == true
      @hud = Hud.new
    end
  end
  
  alias hud_update update
  def update
    hud_update
    if Input.trigger?(Show_Key)
      $game_switches[Switch] ? $game_switches[Switch] = false : $game_switches[Switch] = true
    end
    if $game_switches[Switch] == true
      @hud.nil? ? @hud = Hud.new : refresh_hud
    else
      if not @hud.nil?; @hud.dispose; @hud = nil; end
    end
  end
  
  def refresh_hud
    @hud.refresh if $game_party.members[0].hp != @hud.hp or $game_party.members[0].mp != @hud.mp or @hud.ammo != $game_player.equipped_weapon.bullets
  end
  
  alias hud_terminate terminate
  def terminate
    @hud.dispose if @hud != nil
    hud_terminate
  end
end

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