- Joined
- Aug 13, 2019
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Hi
I have a very frustrating error using spawn event scripts.
It doesn't matter which event spawn script i used, Galvs, EST - DECOR AND BUILD v1.2, Yanfly, etc.
Either of these scripts has a fatal error and I was unable to fix.
1. I spawn a seed (previously created in another map with several template seeds).
2. The seed appears, the harvest works, it is properly eliminated.
The problem is that: I leave that map (when seeds yet exists), I enter again and some events in parallel process doesn't work. Also the door event (if it has the open animation) gets corrupted. Upon entering the map, the door appears as if it is open.
No matter what you do, (copy another event, change door, change script), that door will always be changed (if it has animation).
An event in parallel process that it had (which caused the screen tone to change when entering said map) did not work, if at the end of the event there is the instruction "delete event". I solved it by removing that "delete event" and doing everything with 1 switch.
But the door is impossible to solve, there is something in these event spawn scripts that does not allow the door animation to end and leaves it open and it looks like this when you return to enter the map.
I find it very curious because then Nobody could create rpg maker games with spawn events, since I are all damaged by that silly bug. Does anyone know any solution? The creators of these scripts have been idle for years and it is impossible to contact them.
And without the correct operation of this script, basically the whole project you have goes to hell, because on that spawn of events most of the playable mechanics depend.
I am creating a very ambitious RPG and survival game and all because of that bug, the project is being affected.
I attach the video in which the error appears.
Sorry for my English, thanks.
I have a very frustrating error using spawn event scripts.
It doesn't matter which event spawn script i used, Galvs, EST - DECOR AND BUILD v1.2, Yanfly, etc.
Either of these scripts has a fatal error and I was unable to fix.
1. I spawn a seed (previously created in another map with several template seeds).
2. The seed appears, the harvest works, it is properly eliminated.
The problem is that: I leave that map (when seeds yet exists), I enter again and some events in parallel process doesn't work. Also the door event (if it has the open animation) gets corrupted. Upon entering the map, the door appears as if it is open.
No matter what you do, (copy another event, change door, change script), that door will always be changed (if it has animation).
An event in parallel process that it had (which caused the screen tone to change when entering said map) did not work, if at the end of the event there is the instruction "delete event". I solved it by removing that "delete event" and doing everything with 1 switch.
But the door is impossible to solve, there is something in these event spawn scripts that does not allow the door animation to end and leaves it open and it looks like this when you return to enter the map.
I find it very curious because then Nobody could create rpg maker games with spawn events, since I are all damaged by that silly bug. Does anyone know any solution? The creators of these scripts have been idle for years and it is impossible to contact them.
And without the correct operation of this script, basically the whole project you have goes to hell, because on that spawn of events most of the playable mechanics depend.
I am creating a very ambitious RPG and survival game and all because of that bug, the project is being affected.
I attach the video in which the error appears.
Sorry for my English, thanks.



