Problem with Balloon-script command in movement route

Iliketea

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Hi everyone,


I want to make an event that constantly has a balloon over its head to show that it has a quest.


When the player talks to it, the balloon should disappear.


So far so good, I made a custom movement route for that event containing only this script call: "this.requestBalloon(1);".


Then I set the event up like this:





And it works... kind of.


It shows only the first frame of the balloon and the other frames only when the player talks to the event.


Does anyone know what I am doing wrong? 
 

Galv

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I am guessing the balloon continues to reset as it is repeated. In the move route right after the balloon call, try putting a 'wait' in. I tested a wait of 60 and it worked.
 

Iliketea

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That works perfectly, thank you!
 

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