Iliketea

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Hi everyone,


I want to make an event that constantly has a balloon over its head to show that it has a quest.


When the player talks to it, the balloon should disappear.


So far so good, I made a custom movement route for that event containing only this script call: "this.requestBalloon(1);".


Then I set the event up like this:

pEfUQjR.png




And it works... kind of.


It shows only the first frame of the balloon and the other frames only when the player talks to the event.


Does anyone know what I am doing wrong? 
 

Galv

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I am guessing the balloon continues to reset as it is repeated. In the move route right after the balloon call, try putting a 'wait' in. I tested a wait of 60 and it worked.
 

Iliketea

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That works perfectly, thank you!
 

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