- Joined
- Oct 28, 2015
- Messages
- 848
- Reaction score
- 944
- First Language
- German
Hi everyone,
I want to make an event that constantly has a balloon over its head to show that it has a quest.
When the player talks to it, the balloon should disappear.
So far so good, I made a custom movement route for that event containing only this script call: "this.requestBalloon(1);".
Then I set the event up like this:
And it works... kind of.
It shows only the first frame of the balloon and the other frames only when the player talks to the event.
Does anyone know what I am doing wrong?
I want to make an event that constantly has a balloon over its head to show that it has a quest.
When the player talks to it, the balloon should disappear.
So far so good, I made a custom movement route for that event containing only this script call: "this.requestBalloon(1);".
Then I set the event up like this:
And it works... kind of.
It shows only the first frame of the balloon and the other frames only when the player talks to the event.
Does anyone know what I am doing wrong?
