Problem with battle events

Ant1989

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I am doing a game in what I at some point I want to make a battle go half of it automatic. To do that I tried event force action attacks with some texts. 


The problem is, no matter the order I do on the event list, it always screw me up with the order the thing actually happens. for example, the show images tends to go first and actions after, and even the actions go out of order. it even crashed the game when i put more than two followed actions. 


Sorry but my screenshots are in portuguese RPG Maker. I censored the lewd parts. (And if someone recognized the monster, this fan remake is for personal use, at least until it is finished.)

Sem título.jpg

Sem título1.jpg
 

Kes

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Instead of using the 'show picture' command, have you tried the 'Enemy Transform' command on the 3rd tab of the Event Menu?  If you had a different battler graphic that it could transform into that might work better in the battle scene than trying to use an ordinary image.
 

Ant1989

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It is an option, but even without showing the picture, it already cause many problems. If you pay attention to the to "force actions" I put (and know the game, of course), you will see that I needed to change the order of actions, using recombine (heal) first and the attack second, to it make attack first and the heal after. I am really thinking into avoid completely the scripted battles. I just wanted someone to confirm if this problem is just mine, or if ths is a problem of RPG Maker?
 

bgillisp

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The way I understand it, force action only puts the action into the queue. It does not perform the action right away. That is probably why your timing is off. Have you considered instead using the show animation command, followed by either add state, remove state, or remove HP (if a damaging attack) to simulate the same effect?
 

Ant1989

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And the blink of the enemy?
 

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