PachucoCadaver

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Hi!

I currently have a lot of skills in my game where I call common events. And these common events use sometimes Force Action, or Show Battle Animation. Sometimes the common events are animations created with Picture Move. But the problem is that these common events don't stop the action. Sometimes an enemy can attack in the middle of the execution of the common event! Is there anyway to fix this?

Thanks!
 

Andar

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yes and no

The problem is that by default, the called common event is independently of the skill action.

What you want is something that has to be added by scripts: Action Sequences.
This would enable you to time everything relative to each other, but at the time of VXA the scripts for action sequences were not as developed as they were made for later engines.

If I remember correctly you'll need a combination of Yami's Battle Engine Symphony and some of Yanfly's Battle Scripts.
Unfortunately Ace is too long in the past for me to remember the details. But I hope those names and terms help you search for them.
 

PachucoCadaver

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Thanks for your reply! For some reason i figured there should be a script call to 'pause' the battle, but I don't know much about programming so...
yes and no

The problem is that by default, the called common event is independently of the skill action.

What you want is something that has to be added by scripts: Action Sequences.
This would enable you to time everything relative to each other, but at the time of VXA the scripts for action sequences were not as developed as they were made for later engines.

If I remember correctly you'll need a combination of Yami's Battle Engine Symphony and some of Yanfly's Battle Scripts.
Unfortunately Ace is too long in the past for me to remember the details. But I hope those names and terms help you search for them.
 

EntangledPear

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Strange, I also have several skills that call common events, and what you describe has never happened to me (albeit I don't have animations in the common events). I use Yami's Battle Symphony, but nothing specifically for action sequences. Can you give a specific example of a sequence that gets interrupted by enemy action? Maybe with a screenshot of the common event. Also, what scripts do you use?
 

PachucoCadaver

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Strange, I also have several skills that call common events, and what you describe has never happened to me (albeit I don't have animations in the common events). I use Yami's Battle Symphony, but nothing specifically for action sequences. Can you give a specific example of a sequence that gets interrupted by enemy action? Maybe with a screenshot of the common event. Also, what scripts do you use?
Yeah... Problem might be when I'm using more than one common event in a skill? But there's still somehting fishy with the "force action" command...

I have this skill that calls a common event for an enemy to hit themselves. But the problem is if the enemy dies and the battle is won from that self inflicted hit, the game starts lagging out and the win/spoils screen doesn't show up. It basically soft-locks the game.

Any thoughts?

I don't use Battle Symphony. I use the Yanfly battle script, but in order to make some of the skills i need to be able to call common events (and therein use force action). I almost use force action as parts in one skill. Usually a skill in the database is subdevided into 2 skills. The first one is deployed by the actor in the party, and the second one is deployed by the enemy affected by the first.
 

Kes

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I think it would be helpful if you gave screenshots of one of your problematic common events/skills. We need to see what you are doing before specific suggestions can be made.
 

PachucoCadaver

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I think it would be helpful if you gave screenshots of one of your problematic common events/skills. We need to see what you are doing before specific suggestions can be made.
Ah, so apparently the yanfly script "death common events" was messing up in combination with the force action commands. Now that I've removed the death common events, i don't seem to have any issues ^^

Thank you for taking your time to reply and trying to help
 

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