I'm having an issue with one of my damage formulas. The formula is: a.atk * (5/32) * (7/20) * 100. In this scenario, the user's attack stat is 5. Problem is, the damage output always comes out to 0 for some odd reason. I've even calculated the formula, and it comes out to around 27.34. I've done it in a blank project and the same thing happened. Am I doing something wrong, or is it an issue with the maker?