Problem with delayed skill/skill that activates upon state running out.

Captain_Joshua

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I am trying to create a skill that has the user fly up into the air for 1 turn before going down and striking the opponent, think the Fly/Dig move from pokemon. It´s based on the Dragoon Jump skill from Yanfly.

// Action Sequences
// Setup: Jump animation.
<Setup Action>
display action
perform start
wait: 60
se: Wind1, 40, 150
float user: 495%, 20
opacity user: 0%, 20
wait for float
</Setup Action>

// Whole: Ensure nothing happens.
<Whole Action>
</Whole Action>

// Target: Flag the target.
<Target Action>
action effect
</Target Action>

// Follow: Apply Jump state to user.
<Follow Action>
add state 67: user
</Follow Action>

// Finish: Without landing.
<Finish Action>
clear battle log

</Finish Action>

this is the first skill that then applies the following state


// Selection Control
<Cannot Select: All>

// Buffs & States Core
<Custom Leave Effect>
// Get the landing skill.
var skill = 118;
// Get the last targeted index.
var target = -2;
// Queue the forced action.
BattleManager.queueForceAction(user, skill, target);
</Custom Leave Effect>

which then leads into the second skill

<Setup Action>
clear battle log
display action
immortal: targets, true
move user: target, base, 1
</Setup Action>
<Whole Action>
motion attack: user
opacity user: 100%, 1
float user: 0, 20
wait: 10
animation 2: target
action effect
wait for animation
</Whole Action>
<Target Action>
</Target Action>
<Follow Action>
jump user: 200%, 30
move user: return, 30
wait for movement
</Follow Action>

However, for some reason, the skill activates twice, once simply playing the normal character swing while causing the target damage, and then a second time actually moving over to the target, striking them, and moving back to the original position. Does anybody know why this may happen?

https://imgur.com/a/L9dTWaA

The screenshot shows what happens when the skill activates before it´s supposed to actually activate. The actor does not move here. However, when the skill activates when it´s supposed to activate, the actor does in fact move down and attack the target.
 

glaphen

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Do you have the state setup right, try increasing it by 1 turn duration.
 

Captain_Joshua

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Do you have the state setup right, try increasing it by 1 turn duration.
Yes, I have tried to do this. Currently it´s at 3 turns ninstead and the exact same issue still arises.
 

glaphen

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Yes, I have tried to do this. Currently it´s at 3 turns ninstead and the exact same issue still arises.
It's set up like this with the cannot move, ect
JUMP.png
If not, does it work with Olivias battle system off, if it does probably problem with Olivias, I know I can't use the code in Yanflys own CTB.
 

Captain_Joshua

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Yes, the problem does seem to be Olivias plugin. I will try to figure out a way to fix that problem myself, there is seemingly no problem with the actual code since it´s working fine with the base battle system.
 

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