**Edit: Problem Solved! You can close this thread now.**
So I use the easiest method of eventing a HUD health bar. Which is the picture zoom method. (basically I call a common event that displays two pictures, one for the HUD frame and the other the HP bar.
To calculate how the health bar is going to decrease, I use the following snippet
The problem? The x positioning! When the HP becomes too low, the HP bar just glitches out of the HUD box. And I have no idea how to fix this.
When full, it looks like this : )
But when empty it does this : (
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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