Problem with Events

RouletteBunnie

Roulette Productions
Veteran
Joined
Oct 9, 2015
Messages
41
Reaction score
94
First Language
English
Primarily Uses
RMVXA
Hey Everyone

I am having some major problems with making a event appear during a another event..

Like I have a cut scene with two people, then the player gets transferred on a event which I have it parallel processing with a control switch being turned on with a variable. When that happens the character that is invisible is supposed to appear but its not triggering it and nothing is happening, ha ha. I am so confused, I might have all my variables and switches mixed up...
I just ended up getting frustrated last night and went to bed.
Also I have another one.. but I think I already know what I did wrong, I will have to check it out later tonight but this is my main concern.. I feel like I am screwing up the variables with the switches and its not triggering the other event to appear and proceed with the rest of the scene.

(I don't have any screenshots, as I am at work, Will upload when I am home.)
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,624
Reaction score
5,104
First Language
English
Primarily Uses
RMVXA
My hunch is that you might have multiple event pages that are being satisfied at the same time - this is okay to do but it may cause the unexpected behavior you're seeing. Remember that only the HIGHEST-numbered event page whose conditions are satisfied will be available at any given time during gameplay. So for example, if Page 2 is a Parallel Process page, but Page 6 is an Action Button page, only Page 6 will display and nothing will happen if you're not hitting the action button toward that event.

If that's not what's happening, I definitely recommend posting the screenshots when you get home, as it can be hard to help without seeing the event. Be sure to show the full event window for both of these event pages, as well as any other events that are turning the applicable switches ON/OFF.
 

RouletteBunnie

Roulette Productions
Veteran
Joined
Oct 9, 2015
Messages
41
Reaction score
94
First Language
English
Primarily Uses
RMVXA
So I can give a general perspective of what I have
In my game I am creating I have a "Cave" and when you enter and achieve through this cave you will find an Event - Action Button and it will trigger the scene. After a simple introduction to a Evil character I have a option where you can either leave the injured character to die or take the character back to your tent to help bring back into a healthy state.

Once you select yes, it transfers the player to the tent which cuts that scene and starts a new scene, the cutscene is a parallel process which runs smoothly, after the cutscene cuts it suppose to transfer the player to a different map, and after it transfers player i have a command Conditional Self Switch looking for a Variable [Leona Part 3] = ON which is suppose to trigger the finally event and make leona "come out of the tent" walk up to the player and complete the final cutscene. ( I am pretty sure that is what it is)
Which I have the event Leona Part 3 check marked ON on that final parallel process event, which then doesn't make Leona visible and for some reason does not start the cutscene...

I will take screenshots as well but I am pretty sure that's how I have it.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Why is your event running the cut scene on parrall process and not on autorun?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
@RouletteBunnie
the most important rule for any cutscene is to have all commands in a single controlling event that remotely controls all other events involved. Those other events are to be only placeholders for whatever NPCs or objects you need in the cutscene, and they should not have any commands inside them. If any of those other evens has anything in "content" or "autonomous movement" then your cutscene will risk timing errors, and timing errors are the worst kind of errors to fix in bughunting - especially if you have dozens of parallel processes, because a cutscene should never have a parallel process involved for a lot of reasons.

I suggest you follow the link "bughunting" in my signature to learn more about that.
 

RouletteBunnie

Roulette Productions
Veteran
Joined
Oct 9, 2015
Messages
41
Reaction score
94
First Language
English
Primarily Uses
RMVXA
Thank you for all the information, I got it to work and made it AutoRun which works fantastic.

Again thank you, I will be checking out "bughunting" here and reading up!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top