but there is no frame rate drop, the problem is that there is a big distance between the hero and enemy when changing to a higher resolution so the hero has to move more steps to attack.The problem you are having sounds like it has something to do with the engine slowing down associated with using higher resolutions, fullscreen, and/or lower end hardware (e.g. Intel Atom).
Try using Dekita's "Show FPS on Start-up" script to find out what your FPS rate is in battle. However, it cannot be displayed in fullscreen mode since it shows up in the windowed mode
I am having problem with that as well. my problemMaybe you can try Yami's Battle Symphony Engine instead?
I do not seem to be having the problem you are stating with this battle engine.
But I have not, as yet, tried ranged animations, so I cannot confirm if it will be better.
https://yamiworld.wordpress.com/
Click on the github link for the scripts.
Yeah but victor's one lets me use both kaduki and holder sprites, but Theo's script only let's me use one type of sprite unfortunatelyTry Theo's side view system, it offers more options and the creator is currently actively fixing bugs (plus it is the best one with the most options).
Can you teach me how to do that, since I use kaduki for the heroes and holders for the enemiesI use holders sprites with theo's.
All you have to do is divide the sheet up into smaller segments
