Tiamat-86

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are these regens from a passive state? a passive state could have a condition to only work in battle.
<Custom Passive Condition>
if ($gameParty.inBattle()) {
condition = true;
} else {
condition = false;
}
</Custom Passive Condition>

this is a cut/paste of just part of a state condition someone else helped me setup. it should work but i still dont fully understand this stuff
 

Maliki79

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Yeah. I just noticed the Buff and States core completely bypasses the defalut regenerate functions that I rewrote. If it is the Buff/States core, it should be a very easy fix but one that has to be done on a per state basis.
 

Indinera

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It's not a passive state.
It's given via equipment (for instance a ring with HRG = 1%).
 
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Kes

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Still think the simplest thing is just to inflict the state which grants regen as an automatic thing on turn zero of each battle (within a conditional to check if Charmed is present) with the setting that it expires at the end of battle. Is there a specific reason why this wouldn't work for you?
 

Indinera

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It doesn't work because I've got many different pieces of equipment that modify HRG and the rest.
 

gstv87

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just to make sure, remove YEP, and go directly to the regeneration section.
if you comment out onTurnEnd(), it should make a difference.

from there, we can be sure YEP is the thing to be fixed.
 

Indinera

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I removed this.onTurnEnd(); from the function in a brand new project and the regen didn't occur.
 

gstv87

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ok, so now go through all the plugins you have, and make sure only YEP triggers that.
that's isolating the problem.
 

Indinera

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Okay I'll try to identify it.
 
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