Problem with Jump + ATB

Aesica

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In case you missed my second edit, I have the bug in my project too, I just didn't realize it. Watch the zombie's ATB bar:


I'll probably just drop the skill from my game.
 

DarkAdria

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In case you missed my second edit, I have the bug in my project too, I just didn't realize it. Watch the zombie's ATB bar:


I'll probably just drop the skill from my game.
OMG! Then the problem happens to everyone.
What a pity! U.U
There's nothing to do.
I thank you for all the time you have invested in me.
I don't know a lot, but if I can ever return the favor or help you in anyway, please let me know ^^
 

Aesica

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OMG! Then the problem happens to everyone.
What a pity! U.U
There's nothing to do.
I thank you for all the time you have invested in me.
I don't know a lot, but if I can ever return the favor or help you in anyway, please let me know ^^
No prob, and thanks. If anything, thanks for bringing the fact that this exists to my attention. I would've probably pushed that skill out with the rest without ever noticing it was doing that.

Edit: Actually, I have a fix that may work. In your jump state, replace the code with the following:

Code:
<Cannot Select: All>
<Custom Leave Effect>
var skill = 12;
var target = -2;
BattleManager._subject = user;
BattleManager.queueForceAction(user, skill, target);
</Custom Leave Effect>
Let me know if that works for you.
 
Last edited:

DarkAdria

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No prob, and thanks. If anything, thanks for bringing the fact that this exists to my attention. I would've probably pushed that skill out with the rest without ever noticing it was doing that.

Edit: Actually, I have a fix that may work. In your jump state, replace the code with the following:

Code:
<Cannot Select: All>
<Custom Leave Effect>
var skill = 12;
var target = -2;
BattleManager._subject = user;
BattleManager.queueForceAction(user, skill, target);
</Custom Leave Effect>
Let me know if that works for you.
...
OH MY GOD!
Works...
¡¡¡WORKS!!!
I LOVE YOU.
You can not imagine how much I thank you.
Thank you!^^
 

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