I'm having some issues with this plugin. My game contains visual novel style scenes and I wanted to stop the moghunter ui elements from zooming back onto the screen during a wait command or a momentary fadout. (They auto hide during messages). So I wrote a common event to show and hide the variables. It's pretty simple and I'm sure the syntax is correct. Not only that the actor/party and gold hud are all hidden so I'm sure the event is running properly. However the variable hud elements remain on screen. I know they CAN hide as they hide during actual messages. And I have tried referring to both the number in moghunters plugin parameter and the variable ID itself. I am almost convinced this is a bug with the plugin. But just in case I'm doing something wrong I'd like to pick your brains.