Problem with Moghunter's Weather EX

Iliketea

Tea lover
Veteran
Joined
Oct 28, 2015
Messages
848
Reaction score
944
First Language
German
Hi everyone, 

I hope you can help me with a problem I have.

I want to use Moghunters amazing weather plugin :




However I have a really annoying problem with it!

I made a event like this:


I made sure that the plugin call is 100% right and it works just like it should, a really light leaf wind.

BUT If I go to the menu and exit it again the weather effect is gone!

It works fine with the default once, but the ones from Moghunter dont want to stay....

EDIT: The debug console shows no errors.

In case there might be a plugin messing it up, here are all the plugins i am currently using.


 

Please help meeeeeee ><
 
Last edited by a moderator:

izyees

My Secret Santa
Veteran
Joined
Oct 24, 2015
Messages
248
Reaction score
67
First Language
english
any error in console?
 

izyees

My Secret Santa
Veteran
Joined
Oct 24, 2015
Messages
248
Reaction score
67
First Language
english
try disable all plugin except this.
 

Iliketea

Tea lover
Veteran
Joined
Oct 28, 2015
Messages
848
Reaction score
944
First Language
German
Ok, the problem seems to be Oranges Time system Variables ...  

But Moghunters plugin does not use Variables does it?

At least you cant set up any variables ... 
 

izyees

My Secret Santa
Veteran
Joined
Oct 24, 2015
Messages
248
Reaction score
67
First Language
english
it works fine for me.

Edit: this will set the switch to true after leaving menu.

Scene_Menu.prototype.terminate = function() { Scene_MenuBase.prototype.terminate.call(this); $gameSwitches.setValue(x, true)}; change 'x' to the switch's id. save as anything.js
 
Last edited by a moderator:

Iliketea

Tea lover
Veteran
Joined
Oct 28, 2015
Messages
848
Reaction score
944
First Language
German
Is this a plugin or a script call o0 ?

But thank you very much for your help!
 

Iliketea

Tea lover
Veteran
Joined
Oct 28, 2015
Messages
848
Reaction score
944
First Language
German
No, that does not work either
 

izyees

My Secret Santa
Veteran
Joined
Oct 24, 2015
Messages
248
Reaction score
67
First Language
english
make sure your event have switch x condition.
 

Iliketea

Tea lover
Veteran
Joined
Oct 28, 2015
Messages
848
Reaction score
944
First Language
German
I did. 

The problem is that that way I cant use the "erase event" command.

And THAT means that the leaf-wind effect that I want to have is way too strong.

I only want a really light effect, some random leaves blowing, at the strength of 1.

But if I dont use the  "erase event" command its a tornado of leaves, as if the strength was set to 100 or something, because the event gets triggered over and over again.

if I dont use the "erase event" command, the weather effect shows even if I go to the menu and back, but it doesnt look how I want it.

If I do use the command, the effect looks like it should, but it disappears if i go to the menu and back.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,081
Members
137,582
Latest member
Spartacraft
Top