- Joined
- Oct 29, 2018
- Messages
- 17
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- RMMV
Hello. I've been (slowly) developing a game in RPG Maker MV. What I am doing is mainly developing my "code" in test levels, learning which plugins I want to use, and developing things like traps, puzzles, etc. I'm at the stage now where I am testing movement and art related things.
I've been testing various movement plugins that allow for pixel movement. These include Altimit Movement, QMovement, and Galv Pixel Move. With each of these there is a problem when using transfer player. The player gets stuck in constant transfer.
As an example, take the RPG Maker tutorial map of Field Map with a player transfer to Normal Town and Stone Cave. If I use one of the pixel move plugins, move to the town or stone cave player transfer event, then the player map is loaded, but if you try to move the player in any direction, it tries to instantly transfer him again. It becomes an endless loop that the player cannot escape.
This does not occur, of course, when transferring to a map where there is no transfer back to the previous map. So, I am guessing this is an issue with the collision method that plugins are using?
Is anyone familiar with this problem and how to overcome it? I would really like to have pixel movement in my game instead of the default RPG Maker MV movement, if possible.
Any help would be appreciated. Thanks.
I've been testing various movement plugins that allow for pixel movement. These include Altimit Movement, QMovement, and Galv Pixel Move. With each of these there is a problem when using transfer player. The player gets stuck in constant transfer.
As an example, take the RPG Maker tutorial map of Field Map with a player transfer to Normal Town and Stone Cave. If I use one of the pixel move plugins, move to the town or stone cave player transfer event, then the player map is loaded, but if you try to move the player in any direction, it tries to instantly transfer him again. It becomes an endless loop that the player cannot escape.
This does not occur, of course, when transferring to a map where there is no transfer back to the previous map. So, I am guessing this is an issue with the collision method that plugins are using?
Is anyone familiar with this problem and how to overcome it? I would really like to have pixel movement in my game instead of the default RPG Maker MV movement, if possible.
Any help would be appreciated. Thanks.

