Phantasmagoric

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So, I followed a thread on this forum on how to upgrade nwjs
And for a while it worked fine, but then my playtest stopped working. When I click on it, nothing happens, except multiple nwjs processes appearing on the task manager and they do nothing. I uninstalled my RPG Maker (I use steam version), restored system backups, deleted some localdata folders (nwjs, user data/default, KADOKAWA/User Data/Default), created a new project, but nothing works.
I found someone having a similar problem but no conclusive instruction was given, so I'm lost.
Please someone help!
 

Poryg

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Happened to me once. It sucks, but the simplest way to deal with the issue was to simply copy an instance of nwjs to the project folder and then whenever I wanted to playtest, I'd manually open the nwjs from there.
I'm not sure how else can it be fixed - nwjs leaves some local files somewhere, but no idea where.
 

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Happened to me once. It sucks, but the simplest way to deal with the issue was to simply copy an instance of nwjs to the project folder and then whenever I wanted to playtest, I'd manually open the nwjs from there.
I'm not sure how else can it be fixed - nwjs leaves some local files somewhere, but no idea where.
I'll try this, but it does sound like something that screws up deployment. Have you deployed the game this happened to?
 

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No, it doesn't screw up deployment. All that happens during deployment is that MV copies the project files and the deployment version of nwjs into one directory. That nwjs.exe will be launchable without issues. And even if it did screw up deploment, deploying your own build is not difficult - a matter of two simple copy pastes at best.
 

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No, it doesn't screw up deployment. All that happens during deployment is that MV copies the project files and the deployment version of nwjs into one directory. That nwjs.exe will be launchable without issues. And even if it did screw up deploment, deploying your own build is not difficult - a matter of two simple copy pastes at best.
So, I should take the game.exe from one of those steam folders and paste it on my project folder? Sorry, just want to get it 100% right
 

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For the development I'd rather go for the default nwjs instead for game.exe. The reason being, you might want to use the dev console and game.exe has that thing removed.
Also, I don't think that just the game.exe would be enough. Nwjs has a lot of auxiliary files that need to be copied with it and if I remember correctly, game.exe does not have them included in itself. So you'd copy the auxiliary files from the nwjs folder and the game.exe.
 

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For the development I'd rather go for the default nwjs instead for game.exe. The reason being, you might want to use the dev console and game.exe has that thing removed.
Also, I don't think that just the game.exe would be enough. Nwjs has a lot of auxiliary files that need to be copied with it and if I remember correctly, game.exe does not have them included in itself. So you'd copy the auxiliary files from the nwjs folder and the game.exe.
I'll try it when I get on the computer, is it fine if I send you a message if I get lost?
 

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If you get lost, let me know. I'll record a video.
 

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If you get lost, let me know. I'll record a video.
Thank you so much. Sucks that there is no actually permanent reversion of this stuff, guess this upgrading is way too risky
 

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The upgrading isn't too risky. It doesn't damage your project in any way. It only makes playtesting a bit inconvenient.
 

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The upgrading isn't too risky. It doesn't damage your project in any way. It only makes playtesting a bit inconvenient.
Curiously playtesting was working fine, until it wasn't. I tried to reverse it because it seemingly made one other project of mine glitch, The window was not clickable but music was still playing. And then after that everything stopped working.
 

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Phantasmagoric

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Thank you very much, I would probably have gotten it wrong because I would put the whole folder instead of leaving the files around
It still didn't work, but I've set on formatting my computer, it was already in need of a cleanup anyway
But thank you so much for your help!
 

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to what version did you update it? and what version of MV do you use?
as I dont have any issue with that.

as the video shows, the game.exe return to that folder when playtesting.
if you make a tiny mistake during upgrading NWJS, than it doesn't work!

in the video, is shows that the playtest required the chromedriver.exe
I believe and the other folder does NOT (this can cause issues and will).

there is also 2 places in the pixi.js I believe you need to change from void
to alphavoid if not mistaken.

it's wise to double check the tutorial and figure out where you went wrong.
 

Phantasmagoric

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to what version did you update it? and what version of MV do you use?
as I dont have any issue with that.

as the video shows, the game.exe return to that folder when playtesting.
if you make a tiny mistake during upgrading NWJS, than it doesn't work!

in the video, is shows that the playtest required the chromedriver.exe
I believe and the other folder does NOT (this can cause issues and will).

there is also 2 places in the pixi.js I believe you need to change from void
to alphavoid if not mistaken.

it's wise to double check the tutorial and figure out where you went wrong.
I ended up formatting my computer because I would do it eventually anyway, but thank you for your dedication.
 

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experiencing this now. what do I do? was working for a while but now playtest won't work. and that video in this thread doesn't load.
 

Phantasmagoric

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experiencing this now. what do I do? was working for a while but now playtest won't work. and that video in this thread doesn't load.
The work around on the vídeo did not work for me at the time anyway. I ended up testing on another installation of RPG maker I had which was not through steam, but I ended up formatting my computer in the end. (Not because of this, but I wasn't able to permanente solve it any other way.) Perhaps you have a recovery point set on your Windows?
 

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