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- Dec 23, 2016
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So I'm trying to make a skill which does two things
1. Deal damage to all enemies
2. Inflict a state on the caster
After searching a few threads I used "a.add_state(1);a.mhp*0.25" which is intended to deal 1/4 of the caster's max HP to all enemies and then kill the caster (similar to a self-destruct mechanism). However, the animation plays and then I get the error "require(...).Window.get(...).isDevToolsOpen is not a function"...
Does anyone have any idea what is triggering the error and/or a solution to my damage formula problem?
1. Deal damage to all enemies
2. Inflict a state on the caster
After searching a few threads I used "a.add_state(1);a.mhp*0.25" which is intended to deal 1/4 of the caster's max HP to all enemies and then kill the caster (similar to a self-destruct mechanism). However, the animation plays and then I get the error "require(...).Window.get(...).isDevToolsOpen is not a function"...
Does anyone have any idea what is triggering the error and/or a solution to my damage formula problem?

