Indinera

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I'm using Visustella Action Sequence as I also need to call a common event before the animation of the spell.
This is the action sequence of the spell in question:

1680004924153.png

The problem is that using this action sequence makes all 4 hits happen all at once, which doesn't remotely look as good as them hitting the enemy side one by one (= what would happen without the action sequence).

Any clue what I could change so that all 4 hits occur one by one?
 

ATT_Turan

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You could take the "4 random enemies" out of the skill's scope in the database and get random targets and use additional "action effect" commands within the action sequence.
 

Indinera

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use additional "action effect" commands within the action sequence

As in? Can you please detail that part?
 

caethyril

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Action Animation shows the animation, Action Effect applies the damage/effects. In your screenshot it looks like Action Effect is set to "all targets", which would explain what you're seeing.

Is there an Action Effect: "next target" option? (Or perhaps "current target", it depends how "next target" in the Action Animation command works.) I think that's what Turan is suggesting: 1 Action Effect command per target, with an Action Animation for each one if you want that.
 

ATT_Turan

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As in? Can you please detail that part?
You have a line that says "action effect" in your action sequence. That command is what does damage against all the targets.

If you change the scope of the skill to only have one target, then using "action effect" will damage that one target. You then manually change to another target and use "action effect" again.

You might need to look up Arthran's extension for action sequence to manually determine a random target.
 

Indinera

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There is something like that.

1680010046348.png
 

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