Indinera

Indie Dev
Veteran
Joined
Mar 13, 2012
Messages
2,478
Reaction score
1,160
First Language
French
I'm using Visustella Action Sequence as I also need to call a common event before the animation of the spell.
This is the action sequence of the spell in question:

1680004924153.png

The problem is that using this action sequence makes all 4 hits happen all at once, which doesn't remotely look as good as them hitting the enemy side one by one (= what would happen without the action sequence).

Any clue what I could change so that all 4 hits occur one by one?
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
8,718
Reaction score
6,537
First Language
English
Primarily Uses
RMMV
You could take the "4 random enemies" out of the skill's scope in the database and get random targets and use additional "action effect" commands within the action sequence.
 

Indinera

Indie Dev
Veteran
Joined
Mar 13, 2012
Messages
2,478
Reaction score
1,160
First Language
French
use additional "action effect" commands within the action sequence

As in? Can you please detail that part?
 

caethyril

^_^
Global Mod
Joined
Feb 21, 2018
Messages
4,611
Reaction score
3,717
First Language
EN
Primarily Uses
RMMZ
Action Animation shows the animation, Action Effect applies the damage/effects. In your screenshot it looks like Action Effect is set to "all targets", which would explain what you're seeing.

Is there an Action Effect: "next target" option? (Or perhaps "current target", it depends how "next target" in the Action Animation command works.) I think that's what Turan is suggesting: 1 Action Effect command per target, with an Action Animation for each one if you want that.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
8,718
Reaction score
6,537
First Language
English
Primarily Uses
RMMV
As in? Can you please detail that part?
You have a line that says "action effect" in your action sequence. That command is what does damage against all the targets.

If you change the scope of the skill to only have one target, then using "action effect" will damage that one target. You then manually change to another target and use "action effect" again.

You might need to look up Arthran's extension for action sequence to manually determine a random target.
 

Indinera

Indie Dev
Veteran
Joined
Mar 13, 2012
Messages
2,478
Reaction score
1,160
First Language
French
There is something like that.

1680010046348.png
 

Attachments

  • 1680009987884.png
    1680009987884.png
    21.4 KB · Views: 2

Latest Threads

Latest Profile Posts

It's Sunday. Stop working and take a break. Relax a little.
Ooops ended up trying out making my own A2 tile page instead of testing doors everywhere. Went well so far I think.
I guess I'm done making a blue squirrel's life difficult for posting new threads on different forums.
That's just for today so don't get used to this, squirrel-ish friend! :p
Got new hard drive, now trying to install the softwares I lost to the dead drive, and more than half of them won't install because they're already installed on the dead drive, and uninstallers won't run because they can't find where their programs are installed. So I take it having a drive die on you screws you in more ways than just data loss. >:\
PC got fixed finally. Back online again. Turns out I have no business trying to self repair pcs because it was getting to like 176F / 80C. Shop installed a totally new cooling system and now it runs fine and is super quiet.

Forum statistics

Threads
131,487
Messages
1,220,217
Members
173,225
Latest member
ZecaVn
Top