Problem with SUM HUD MAKER (HUD NOT SHOWING IN EXPORTED GAME) [SOLVED]

maxinm

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Hi to everyone, I'm using SUM hud maker and the SuperTools, but I have a problem, when I run the game from the rpg maker, everything works fine, but when I run the game from the exported game (.exe) when I open the menu, the player's face It disappears, as you can see in the photos I'll send you. This also happens with some menus:

https://fotos.subefotos.com/5b9c0d81e9fb3ef7b9aa579b4f4aed0do.png

Take a look at this video:
 
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Andar

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1) which export are you using? Some of SRD's plugins require a full computer and/or nw.js and for that reason they cannot work on mobile export.
2) please provide a screenshot of your plugin manager with all plugins you have installed, so that we can see if there is a problem there.
3) please open your project's rpg_core.js file with a text editor and tell us the version number of it at the end of the title line (no number means 1.0)
SRD left the community a while ago, and some of his plugins are no longer compatible to the newest core because they haven't been updated. You might have to go back to 1.5.2 if your core is one of the 1.6.x versions, but don't do this until other possible errors in the plugin manager have been checked (going back to an older version can cause a mess if you have other plugins that require the newer core)
 

Eliaquim

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In playtest works, right?
Can you send a picture of your plugin list in your plugin manager?
It seems at first for me, that when you open the menu, the cache has overload, and when you leave, the picture is gone because there's no cache?
This a random, random guess... Try to raise the cache limit with community basic or other plugin just for elimination.
 

maxinm

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Hi guys, Thanks you for the fast answer.

Of Course, Here you have:

PLUGINGS USED:



The version: I'm using the: v1.6.2

Version.png


About the Export Mode:

I'm using NW.

I don't remember what exact version it is, but I think it was version 0.33.3

PHOTO1.png

PHOTO2.png


@Eliaquim

Yep. I'd think the same , maybe was a cache problem, but the question it's why in RPG MAKER EDITOR, works fine, and on the exported game it doens't?

@Andar
Maybe it's a version problem u think?
 

Andar

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PLUGINGS USED:
I asked for a screenshot, not for a video of the plugin manager.
there are a lot of reasons for that, you'll find that most of the helpers here on the forum prefer screenshots over videos for reasons ranging from better readability to less bandwidth use (not everyone has a large flatrate) and more.
The entries in the plugin manager are basically unreadable due to video compression, especially when you scrolled through them too fast.

please use [alt]-[prtscrn] (limits screenshots to the active window) and [ctrl]-[v] into any image program (MS Paint is enough) to create screenshots containing all plugins (you'll need several)

About the Export Mode:
I'm using NW.
Again, that is not what I asked for - I wanted to know what export option you selected in the deployment window of the RMMV editor, and if you did anything after that (like using enigma packer like explained in the help file, wich you did not)

What happens if you start the game with index.html instead of the exe?
There is a good chance of a version conflict, but we can't tell without the plugin list - that list is long enough that it has a good chance for both plugin incompatibilities or version conflicts.
 

maxinm

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Hi @Andar Sorry. I've thinked a video it could be better than a image.

Don't Worry, here you have:

Plugin list.png

About the Export, i've used the default export, with no encripted:


IMAGENCITA.png


And the only thing that I changed, was the version of NW.exe to be compatible with SteamWorks.

If i launch the game using index.html, this happens:

upload_2019-9-19_17-31-58.png

But i think it's ok, because, i've protected the game to be only can be acceded using Steam.
 

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@maxinm I won't move this thread (at least not yet) since several people are helping you out and I don't want them to lose track of the thread. But next time you have a question related to plugins, please post your thread in the Plugin Support forum. Thanks.
 

Andar

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@maxinm two problems, both most likely unrelated but potentially big:

1) your project filepath contains symbols/letters forbidden under networking rules
Please check the filepath in the top line of the last screenshot - do you see how each space has been replaced by an %20?
That is because networking rules forbid spaces in filepath and the browser can't handle them, it needs such an override to %20 to even function.

And unfortunately that override is not complete or perfect, and it will cause problems to your game. Please rename the project folder (for example replacing the spaces with _ to prevent those errors.

2) The filepath also shows that the project is stored in onedrive.
That is no problem for distribution, but never - NEVER - store a working project on any cloudsync'ed folder.
The RM's use databasing access for their files, NOT the regular filebased access. And most cloudspaces do not expect that, having been written only for regular file access.
As a result: if a cloudsync happens while the editor is working on the project, all project files can be destroyed and emptied.

It is rare because there are some protections to prevent that case, but if you search this forum you'll find dozens of topic where the files have been destroyed "failed to load actor.json" etc. And you'll risk the same if you work on a project that is stored in a cloudsynced folder.


As for your error - I'll give it a 30% chance that the option 1) above solves it, because it could be caused by the video plugin failing to load the video (the playtest works better because it intentionally redirects the filepath to a virtual one that has no spaces, just look at the filepath when launching the playtest)
 

maxinm

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@Andar I've tried change the Folder name, but nothing changes.

But here the problem isn't the video, the problem is the HUD Maker, im sure of that.

The extrange thing, Is the HUD works correctly until a certain part of the game. As I add 2 new options to the menu, the HUD starts to fail.
 

Eliaquim

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Well, I see a lot of plugins... if this is not the cache problem(that I assume that you raised it), so it's probably a conflicting plugin...

First, try to put SRD super tolls and Srd Hud maker below everything. At the bottom of the list and see what happens.
If not, I'm afraid that you have to put a plugin off and test if it works. One by one =/

Also, yanfly plugins are made to stick together in the plugin manager, and with a proper order that has listed on the website(probably this isn't the issue, but let's prevent it anyway...)
 

maxinm

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Hi to everybody, Well, I've fixed it.

I really don't know what caused the problem, but I used a different version of NW.exe in the exported game and that was enough to fix it.

Thank you all for giving me your time!

Greetings!
 

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