problem with the doors from ancient dungeons base pack tileset

Lyseth

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the doors are 1 tile too high on the walls how do I fix this? I attached an image to show what's up
 

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Andar

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have you renamed the files?
The filenames of object sprites have to start with a !
all sprites without that ! at the beginning of the filenames are considered "people"-sprites, and people sprites are shifted up to make them look as if they are walking inside the grid instead of its borders.

But with all door- and object sprites there should be either ! or !$ at the front depending on single sprite or spritesheet
 

Lyseth

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have you renamed the files?
The filenames of object sprites have to start with a !
all sprites without that ! at the beginning of the filenames are considered "people"-sprites, and people sprites are shifted up to make them look as if they are walking inside the grid instead of its borders.

But with all door- and object sprites there should be either ! or !$ at the front depending on single sprite or spritesheet
the filename is !_doors, so I would think it should be fine
 

fizzly

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They are just supposed to be set one tile lower.
 

ATT_Turan

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The square that you place an event graphic on is the bottom center square of that image in the spritesheet.

If you look at the image file, you'll see that the cells of the spritesheet extend beneath the door to create a rim underneath, so you either edit the image to crop it to where you want, or just place the event one square lower.
 

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