problem with the doors from ancient dungeons base pack tileset

Lyseth

Potato Mage
Veteran
Joined
May 26, 2015
Messages
723
Reaction score
44
First Language
English
Primarily Uses
RMMV
the doors are 1 tile too high on the walls how do I fix this? I attached an image to show what's up
 

Attachments

  • error2.png
    error2.png
    567.5 KB · Views: 12

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,869
Reaction score
8,583
First Language
German
Primarily Uses
RMMV
have you renamed the files?
The filenames of object sprites have to start with a !
all sprites without that ! at the beginning of the filenames are considered "people"-sprites, and people sprites are shifted up to make them look as if they are walking inside the grid instead of its borders.

But with all door- and object sprites there should be either ! or !$ at the front depending on single sprite or spritesheet
 

Lyseth

Potato Mage
Veteran
Joined
May 26, 2015
Messages
723
Reaction score
44
First Language
English
Primarily Uses
RMMV
have you renamed the files?
The filenames of object sprites have to start with a !
all sprites without that ! at the beginning of the filenames are considered "people"-sprites, and people sprites are shifted up to make them look as if they are walking inside the grid instead of its borders.

But with all door- and object sprites there should be either ! or !$ at the front depending on single sprite or spritesheet
the filename is !_doors, so I would think it should be fine
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
1,010
Reaction score
635
First Language
Polish
Primarily Uses
RMMV
They are just supposed to be set one tile lower.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
2,145
Reaction score
1,154
First Language
English
Primarily Uses
RMMV
The square that you place an event graphic on is the bottom center square of that image in the spritesheet.

If you look at the image file, you'll see that the cells of the spritesheet extend beneath the door to create a rim underneath, so you either edit the image to crop it to where you want, or just place the event one square lower.
 

Latest Threads

Latest Posts

Latest Profile Posts

Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

I have a really hard time keeping all these goodies secret til December... but I swear, it is worth the wait!
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.

Forum statistics

Threads
115,859
Messages
1,093,527
Members
151,081
Latest member
MOLLARTA
Top