- Joined
- Mar 17, 2014
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- 25
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- Russian
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Hi there
so basicly i have a Event called butterfly it does nothing but looking nice and fly arround i set a moving route, above player, and
the fall trough setting on so the butterfly won´t stuck colliding on other events or invisible ones so that they can fly through other npcs and stuff like this but there is one problem if i set fall through in the event it also flys through walls and other unpassable tiles
so my question is if its possible to make an event on fall through but at the same time unable to pass unpassable tiles so that it just can pass other events.
I tried do do it with region events have its trigger on event collision and evrey time the event collides on the unpassable tiles a switch is activated and turn off the fall through setting so that they cant pass events and unpassable tiles anymore and ones they dont collide anymore the switch is turning back off but thats a very ugly way to do it and turns evrey butterfly to be unable to pass through events and not only th one who hits the region event
so if there is any script for doing it or any possible line i could edit in Scene_Map ore something like this please let me know
and sorry for my bad english
so basicly i have a Event called butterfly it does nothing but looking nice and fly arround i set a moving route, above player, and
the fall trough setting on so the butterfly won´t stuck colliding on other events or invisible ones so that they can fly through other npcs and stuff like this but there is one problem if i set fall through in the event it also flys through walls and other unpassable tiles
so my question is if its possible to make an event on fall through but at the same time unable to pass unpassable tiles so that it just can pass other events.
I tried do do it with region events have its trigger on event collision and evrey time the event collides on the unpassable tiles a switch is activated and turn off the fall through setting so that they cant pass events and unpassable tiles anymore and ones they dont collide anymore the switch is turning back off but thats a very ugly way to do it and turns evrey butterfly to be unable to pass through events and not only th one who hits the region event
so if there is any script for doing it or any possible line i could edit in Scene_Map ore something like this please let me know
and sorry for my bad english

