Problem with Theo Allen's multiple animations script

Panda_Artist

Humble RPG Fan
Veteran
Joined
Dec 22, 2018
Messages
154
Reaction score
10
First Language
Portuguese
Primarily Uses
RMVXA
Good Morning / Day / Afternoon / Evening everyone.


Theo's script allows you to link multiple animations together for more complex battle animations.

But I've encountered an issue!

When an ENEMY battler uses an ability with an animation with multiple links, it freezes the game, music is still playing but the game just stops. Not only that, it only displays one part of the animation.

Can anyone help me with this?
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Okay someone really needs to fix that broken railing, its a health hazard...

I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D

Forum statistics

Threads
99,203
Messages
963,003
Members
130,791
Latest member
xericho
Top