Problem with Walking through Walls

redscores

Grim Reaper
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Okay, I know this question is answered many times.

But my variety is different.

So I create a Wall that is impassable, X on the Tileset and such.

And if I now spread the cracks from Tileset A over the wall, it changes the pathing type to O.

How can I prevent that? I want to make a house that is littered with cracks and moss and such...
 
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Andar

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The A-Tiles are the bottom tiles, you can only replace them not place over them. In your case, you're replacing the wall tiles with crack tiles and replace the passability of the walls with the passability of the other tile.

To place something above the A-Tiles, you'll need to use B to E tiles or events.
 

Kes

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And just to add to Andar's point and make it explicit, the crack tile you use from B to E needs to be set to X
 

djDarkX

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Or you can keep them as is and just use FenixFyreX's In-Depth Map script to make anything you want impassable, even if it is by default.
 

Shaz

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The A-Tiles are the bottom tiles, you can only replace them not place over them. In your case, you're replacing the wall tiles with crack tiles and replace the passability of the walls with the passability of the other tile.
No, he's talking about tiles in columns 5-8 of the A2 tileset. These overlay the other A tiles (including the ground and wall tiles), they don't replace them when you're using Area Type.


The cracks in tileset A are actually floor tiles, not wall tiles. If you want to use them on walls, you'll have to change the passability on the cracks to X. But that means whenever you use them on the floor, they'll also be impassable.
 
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